Goblin in Azeroth | World Anvil
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Goblin

Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine Kaja'mite ore out of the Undermine, deep in the bowels of Mount Kajaro. Unbeknownst to anyone at the time, the mineral had magical properties that caused the goblins to rapidly increase in both cunning and intelligence. Tinkering their own powerful artifacts of engineering and alchemy in secret, the goblins overthrew their troll oppressors, taking over the island that they now call home. Quickly rising to prominence as masters of mercantilism, goblins and their global trade conglomerates dominate all commerce across Azeroth.

Goblin Traits

Ability Score Increase. Your Intelligence increases by 2, and your Charisma increases by 1.

Age. Goblins mature about as fast as humans, and are considered adults by age 18. The maximum lifespan of goblins is unknown, as most tend to die from explosions or murder before the age of 80.

Alignment. Goblins are mad geniuses, constantly coming up with ingenious ideas to try and turn a profit. This leads them to being chaotic, and their lack of morals tends to make them neutral at best, and evil at worst.

Size. Goblins are 3 feet tall on average and weigh 50 to 60 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Ain't No Sucker. A sucker's born every minute, but you ain't one of em! You have advantage on Intelligence, Wisdom, and Charisma saving throws.

Best Deals Anywhere. All sales are final, no refunds, substitutions, or returns. You are proficient in the Persuasion skill.

Better Living Through Science. Practical science anyhow, none of that social studies crap. You are proficient with Alchemist’s Supplies and Engineer’s Tools.

Crazy Idea. There is NO way this is a bad idea! As a bonus action before an ability check is made you may flip a coin. Heads, you are treated as rolling a 20. Tails, you are treated as rolling a 1. You may use this trait again after you complete a short or long rest. You may always use this trait when using items with the Risky property, it does not count against your limit per rest.

Fight Dirty. And who says cheaters never prosper? If you surprise a creature and hit it with an attack, or are flanking a creature with an ally and hit it with an attack, you may deal an extra 1d6 damage with the attack. You may use this trait again after a short rest.

Time is Money. You have places to be, things to do, people to murder! Your initiative bonus is increased by 2.

Languages. You can speak, read, and write Common and Goblese. You know additional standard languages (see Chapter 4 for the list of languages) equal to your Intelligence modifier, minimum 0.

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