Veilcarver
With this, beloved sister, you shall be able to protect your precious humans as well as yourself.
This longsword is as old as the gods themselves. Forged in the fires of the birth of the world, this blade is linked to the very life force of the material plane.
While attuned to Veilcarver, all elementals, aberrations and non-legendary celestials, fey, and fiends are always hostile towards you. This effect does not extend to your familiar(as created by the Find Familiar spell) if you have one. In addition, your weight drops by 8 pounds, you cannot be charmed or frightened, and you gain proficiency with longswords.
You gain a +3 bonus to attack and damage rolls made with Veilcarver. In addition, when dealing damage, Veilcarver ignores resistance and immunity to slashing damage.
Veilcarver is able to sever the silver cords created by the Astral Projection spell.
When you attack a creature that has at least one head with Veilcarver and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head ro be cut off with this weapon. Such a creature instead takes an extra 6d12 slashing damage from the hit.
Godkiller. Veilcarver was formed to destroy extraplanar threats, especially those with godlike powers. Whenever a creature with legendary actions ends its turn within 120 feet of you, it must succeed a DC 23 Charisma saving throw or become frightened of you until the end of its next turn. Additionally, whenever you hit a creature that has legendary actions with a weapon attack, you deal an additional 3d10 force damage.
Whenever you hit an aberration, celestial, dragon, elemental, fey, fiend, or titan with an attack, you deal an additional 2d8 slashing damage. Additionally, if this attack reduces the target to 100 hit points or fewer, you may choose one of the following actions:
- Banishment. If the target is native to a different plane of existence than the one you're on, the target disappears, returning to its home plane. You must then immediately succeed a DC 19 wisdom saving throw. If you fail you must immediately cast Plane Shift through Veilcarver, requiring no action. You appear in the nearest unoccupied space to whatever creature you banished, as the bloodlust of the sword compels you to destroy the creature instead of letting it run and regain strength. If the target is native to the plane you're on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there for 1 minute, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
- Binding. The target must succeed a DC 23 Wisdom saving throw or be bound to the current plane the reside on. A creature bound in this way cannot use any means of teleportation or extraplanar travel. Every 24 hours a creature may attempt to overcome this binding by re-attempting the saving throw, ending the effect on a successful save.
Significance
The personal weapon of Haven, Solar of the Material Plane, gifted to her by Asmodeus after he slew Abyss in her defence.
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