Capis
A beautiful piece of land full of fertile fields, rolling hills, and lush green forests. This lordship has plenty of fertile land with a handful of minor rivers and lakes. This place gets plenty of water in the rainy season and plenty of sun in the warm months. It has a winter but it is very mild compared to some other lordships. Due to having some of the most fertile lands and good weather it has more area that has been developed having some of the largest cities. Capis also had the unique position of being the first to surrender and join the ranks of Falkenrath which transformed the city of Acoport in a military hub for training and coordinating soldiers.
Acoport has a large unconnected division that is for housing and training new recruits as well as facilities to house large standing armies. Most military based projects start their journey here. This city is very intertwined with the military and many born here feel a duty to severe. This city helps to organize the crop floor distribution to the rest of the kingdom. It isn’t a major destination for travelers since the city is more homey than it is exciting. There are plenty of inns for travelers to stay and there is always work for those that want it. Acoport has one of the two magic schools in Capis, with them being sister schools. Acopot has Tafins, School of Wizardy, and Edogend has Bodelts School of Magic. Both are maintained by the kingdom and have by far the most enrollments producing many talented spell users.
The other major city of Capis is Edogend, which is a magnificent port city. In recent years the kingdom has been building multiple ships from trading galleons to fast clippers as well as warships from single gun decks frigates to huge gun decked ships called man-of-wars. These ships are used to protect the massive increase in trade that Zenas has taken part in. Edogend has a massive port but is not the trade capital, but is a close second. Part of the reason why this massive port city is not the trade hub for the country is because the pirate presence in deeper waters is notable and causes problems day and night for those who ship through here. The city is a wall and some distance from the port which is defended by three massive fortresses.The reason why is because the port is a marvel of Zenas and dwarf engineering, which utilizes metallic rope that the dwarves made to tow boats around and help in the building of large vessels. Edogend is one of the cities that has multiple routes of food thanks to a strong fishing community and a strong farming community as well.
The people of this land are very idealistic to the crown and have a strong sense of belonging to the kingdom. This lordship is as much as Zena as Zeda is. They have a low incidence of crime and have had fewer issues with twisted beasts and wicked people in this lordship. They are quick to adopt new technologies receiving both a railway quickly as well as some trade from Cridis. Capis is the ideal example of a kingdom first lordship and there is not one thing wrong with that. (if you want to play a kingdom loving person, this is a great place to select for that).
Acoport has a large unconnected division that is for housing and training new recruits as well as facilities to house large standing armies. Most military based projects start their journey here. This city is very intertwined with the military and many born here feel a duty to severe. This city helps to organize the crop floor distribution to the rest of the kingdom. It isn’t a major destination for travelers since the city is more homey than it is exciting. There are plenty of inns for travelers to stay and there is always work for those that want it. Acoport has one of the two magic schools in Capis, with them being sister schools. Acopot has Tafins, School of Wizardy, and Edogend has Bodelts School of Magic. Both are maintained by the kingdom and have by far the most enrollments producing many talented spell users.
The other major city of Capis is Edogend, which is a magnificent port city. In recent years the kingdom has been building multiple ships from trading galleons to fast clippers as well as warships from single gun decks frigates to huge gun decked ships called man-of-wars. These ships are used to protect the massive increase in trade that Zenas has taken part in. Edogend has a massive port but is not the trade capital, but is a close second. Part of the reason why this massive port city is not the trade hub for the country is because the pirate presence in deeper waters is notable and causes problems day and night for those who ship through here. The city is a wall and some distance from the port which is defended by three massive fortresses.The reason why is because the port is a marvel of Zenas and dwarf engineering, which utilizes metallic rope that the dwarves made to tow boats around and help in the building of large vessels. Edogend is one of the cities that has multiple routes of food thanks to a strong fishing community and a strong farming community as well.
The people of this land are very idealistic to the crown and have a strong sense of belonging to the kingdom. This lordship is as much as Zena as Zeda is. They have a low incidence of crime and have had fewer issues with twisted beasts and wicked people in this lordship. They are quick to adopt new technologies receiving both a railway quickly as well as some trade from Cridis. Capis is the ideal example of a kingdom first lordship and there is not one thing wrong with that. (if you want to play a kingdom loving person, this is a great place to select for that).
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