Deer Lady Species in Avatar World | World Anvil
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Deer Lady

Spirit of the Forest.

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Cover image: Avatar World by Martim Viana

Deer Lady

Medium humanoid, neutral evil
Armor Class 13 (Leather Armor)
Hit Points 16d12
Speed 30ft

STR
14 +2
DEX
14 +2
CON
10 0
INT
9 -1
WIS
14 +2
CHA
16 +3

Saving Throws Fey Ancestry. The deer lady has advantage on saving throws against being charmed, and magic can't put the deer lady to sleep.
Skills Insight +4, Persuasion +5
Senses Passive Perception: 12
Languages Sylvan
Challenge 600 XP


Innate Spellcasting: The deer lady's innate spellcasting ability is Wisdom (spell save DC 13). The lady can innately cast the following spells, requiring no material components:   At will: alter self, minor illusion 3/day each: hideous laughter 1/day each: hold person


Actions

Multiattack: The deer lady makes two attacks: one with its gore and one with its quarterstaff.   Gore: Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 7 2d4+2 bludgeoning damage.   Quarterstaff: Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 bludgeoning damage, or 7 1d8+2 bludgeoning damage if used with two hands to make a melee attack.   Fey Charm: The deer lady targets one humanoid or beast that she can see within 30 feet of her. If the target can see the deer lady, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the deer lady as a trusted friend to be heeded and protected. Although the target isn't under the deer lady's control, it takes the deer lady's requests or actions in the most favorable way it can. Each time the deer lady or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts for 24 hours or until the deer lady dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the deer lady's Fey Charm for the next 24 hours. The deer lady can have no more than one humanoid and up to three beasts charmed at a time.


 

Travelers who have passed through the deepest forests of Petan tell tales of the deer lady, a malevolent spirit that seeks to destroy those it encounters. It entices weary people deeper into the woods with the sound of a friendly voice and the big, brown, innocent eyes of a deer.   Dancer. The deer lady is said to haunt forests and surrounding communities, and some stories say that they can't resist a dance. Many tales are told of the deer lady having to join communal dances when it sees one, going completely unnoticed, and leaving only when the music ceases.   Vain. While the deer lady can use her magical wiles to trick others, she is also said to be self-conscious of her cloven hooves. She hides these hooves by remaining on the other side of trees and bushes, and sometimes �lees when discovered to be inhuman. Other things that can drive away a deer lady are said to be tobacco, and certain chants which are said to hold power over her spiritual nature.   Magical Lure. Tales of the deer lady say that she forces people (usually men) to fall in love with her, luring them deep into the forest until it is too late for them to escape. These men are trapped by the deer lady's magic, forced to love her and stay with her until they eventually waste away.

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