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Khindor

The only Dwarven city of the three to have a port, the Dwarves here are renowned sailors and traders. Many people come here looking for work, either as dock-hands, traders, sailors, or even mercenerys.

Demographics

Mostly Dwraves, however due to the fact that it is a city high in trade, and the place most exports of The Triad leave out into the world, it is the most diverse and accepting of the Dwarven cities. Many Humans from the city states and The Imperium, Half-lings from the Fields of The Westmer Prairie, and even a few Elves from The Island of Alder. It is a mass stopping point for much trade.

Government

It is part of the Triad, and the only port city of the Dwarves.

Infrastructure

It holds to a large dock, which has ships from all over pouring in through out the day. The dock has been expanded and improved upon many times in order to accomadate all the ships coming in to either buy or sell trade goods.

Guilds and Factions

The Triad is the main governmental body here, with the magisters acting as the cities representatives, as well as its governors.   The Omertas are a syndicate or gang within Khindor, known to operate the seedy underbelly of this great trading empire.

Architecture

Most of the city follows a traditional dwarven style of architecture, thos the closer you get to the docks the more it is replaced with a more simple style meant to accommodate the inner workings of a dock.

Geography

With the Pender Mountains to the north and forest to the south, it has many natural views surrounding it. It lays further south then the other cities of the Triad, giving it a slightly warmer climate, tho it still sees plenty of snow in the winter.
Type
Large city
Location under
Included Locations
Owning Organization
Characters in Location

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