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Half-Elf

“People are no good. You can only trust animals and the bottle.” ―Delmao, half‐Elven thief  

As Player Character

  • Different parents: Choose 1 of any ability score for bonus except Charisma or Constitution, and 1 bonus feat with Human/Elf requirement
  • Elven lineage: Bonus perception, and low-light vision
  • Human versatility: Choose at-will from class different from yours
  • Disliked: Bonus to insight, penalty to Charisma-based social skills

Civilization and Culture

Major Organizations

Unlike  other  races,  half‐elves  do  not  consider themselves a separate races, and with very few exceptions do not try to form half-Elven communities.

Major Language Groups and Dialects

Half Elves speak whichever language of the parent that they identify with most: Common (Human) or Elven. In some cases, both.

Culture and Cultural Heritage

Unlike  the  parents  of  muls,  elves  and  humans  are  often attracted to each other. Half‐elves are typically the  unwanted product of a casual interracial encounter. Half‐elves  are  notorious  loners.  Many  Athasians believe that half‐elves combine the worst traits  of both races, but the most difficult aspect of half‐elves –  their lack of self–confidence – comes not from their mixed  origins but rather from a life of rejection from both parent  races.   Alignment: Lawful and neutral half-elves labor for acceptance from a parent race, while chaotic ones have given up on acceptance, electing instead to reject the society that has rejected them.
Genetic Ancestor(s)

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