Weapon Modifications in Aternus | World Anvil
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Weapon Modifications

Attack Roll +1 to Attack Rolls -2 Attacks a round +1 Bonus Attack a Round -1 Caliber Adjustment Changes the Caliber Fired -1 Chain Attacks ricochet between targets within 10ft, cannot hit the same target twice -1 Clip Adjustment +1 to Clip Size -0.5 Clip Size Unlimited Weapon has no clip size, instead uses ammo in inventory -2 Consecutive Shot +1 Per Attack/Damage each attack on Target after the first -0.5 Critical Hit Damage Caliber Conversion +2 Damage Dice Maximum on Critical Hit -0.5 Critical Hit Damage Dice +1 to Damage Dice on a Critical Hit -0.5 Critical Hit Effect Adds Strange things on a Critical Hit -1 Critical Hit Extra Attacks +1 Bonus Attack on Critical Hit -0.5 Critical Store Range +1 Stored Critical Hit Maximum -1 Critical Threat Range +1 to Critical Threat Range -1 Damage Dice +1 to Damage Dice -1 Damage Dice Maximum +2 to Damage Dice Maximum -1 Damage Inclusion +1 to Damage Dice, Treated as a Different Type (Fire etc.) increased by feats -1 Double Damage at Full HP Double Damage Dealt to Target if its HP is Full -2 Focus +1 Damage Dice on Attacks spent not firing, stacks with Killshot -2 Full Damage Spread Double Damage Dice Maximum, All Strikes spent on a single enemy, Weapon must be Automatic -4 Lethal % +10% Lethal -2 Medic All Damage Dealth instead Heals -1 Microwave Damage is True, Ignores Cover, and Chains. Weapon must be Energy -4 No ammo consumption Weapon no longer requires Ammunition -5 Pierce -1 Resist (All) on Target -1 Reduced Weight -2 Weight -0.5 Sneak Attack Damage Dice +1 Sneak Attack Damage Dice -0.5 Strikes per attack spent Double Strikes per Attack Spent -4 Tenderizing Twice as Likely to Cripple Limbs -1 Three Shot +2 Strikes per Attack, Treated as Non Automatic -2 True Damage Ignores Resist -4 Two Shot +1 Strikes per Attack, Treated as Non Automatic -1 Type Specific Damage Feat +1 Damage Dice on Feat Modifiers (Rifleman, Gunslinger etc.) -0.5

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