Weapon Modifications
Attack Roll +1 to Attack Rolls -2
Attacks a round +1 Bonus Attack a Round -1
Caliber Adjustment Changes the Caliber Fired -1
Chain Attacks ricochet between targets within 10ft, cannot hit the same target twice -1
Clip Adjustment +1 to Clip Size -0.5
Clip Size Unlimited Weapon has no clip size, instead uses ammo in inventory -2
Consecutive Shot +1 Per Attack/Damage each attack on Target after the first -0.5
Critical Hit Damage Caliber Conversion +2 Damage Dice Maximum on Critical Hit -0.5
Critical Hit Damage Dice +1 to Damage Dice on a Critical Hit -0.5
Critical Hit Effect Adds Strange things on a Critical Hit -1
Critical Hit Extra Attacks +1 Bonus Attack on Critical Hit -0.5
Critical Store Range +1 Stored Critical Hit Maximum -1
Critical Threat Range +1 to Critical Threat Range -1
Damage Dice +1 to Damage Dice -1
Damage Dice Maximum +2 to Damage Dice Maximum -1
Damage Inclusion +1 to Damage Dice, Treated as a Different Type (Fire etc.) increased by feats -1
Double Damage at Full HP Double Damage Dealt to Target if its HP is Full -2
Focus +1 Damage Dice on Attacks spent not firing, stacks with Killshot -2
Full Damage Spread Double Damage Dice Maximum, All Strikes spent on a single enemy, Weapon must be Automatic -4
Lethal % +10% Lethal -2
Medic All Damage Dealth instead Heals -1
Microwave Damage is True, Ignores Cover, and Chains. Weapon must be Energy -4
No ammo consumption Weapon no longer requires Ammunition -5
Pierce -1 Resist (All) on Target -1
Reduced Weight -2 Weight -0.5
Sneak Attack Damage Dice +1 Sneak Attack Damage Dice -0.5
Strikes per attack spent Double Strikes per Attack Spent -4
Tenderizing Twice as Likely to Cripple Limbs -1
Three Shot +2 Strikes per Attack, Treated as Non Automatic -2
True Damage Ignores Resist -4
Two Shot +1 Strikes per Attack, Treated as Non Automatic -1
Type Specific Damage Feat +1 Damage Dice on Feat Modifiers (Rifleman, Gunslinger etc.) -0.5
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