Mechanic Overview in Aternus | World Anvil
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Mechanic Overview

After your character is made, now is the time to familiarize yourself with the various mechanics in the game. Below are the things you can expect for your character to experience throughout the course of their respective stories.  
  • Hit Points
  • Juice
  • Combat
  • Damage Types
  • Conditions
  • Debilitations
  • Drained Attributes
  • Saving Throws
  • Leveling
  • Feature Buying
  • Resting (Short & Long Rest)
  • Hit Die
  • Equipment Slots
  • Item Types
  • Weapon Types
  • Currencies
  • Loot
  • Crafting
  • Oddities/Granted by Unknown Means
 

Hit Points

A level 1 character has 8 + their Endurance/Constitution modifer Maximum Hit Points. This is a measure of the characters durability or vitality. If they take any damage, you reduce their Current Hit Points by the amount. This number increases by an additional 8 + Endurance/Constitution modifer every level up to level 20. At level 20 the 8 is excluded from the formula and only the characters Endurance/Constitution modifier continues to increase the characters Maximum Hit Points.  

Juice

A level 1 character starts with 2 Juice. This is a measure of the characters stamina. Some features or abilities require the expendature of juice to be activated. Typically any expended juice will recover only on a long rest, but the Persistant feature from Endurance/Constitution 16 tree will allow them to be recovered on a short rest instead. The characters total juice will increase by 2 each level up to level 20 (40) at which they will stop gaining any more naturally.  

Combat

Eventually tensions will rise, and aggressive action will need to be taken. When combat begins all characters will make a Initative (Luck) check to determine turn order. From this point whoever rolled highest will begin combat. Each character within the fray has the following actions at their disposal to act on:  
  • 1 Action
  • 1 Bonus Action
  • 1 Movement Action
  • ∞ Free Actions
 

Action

The following activities are Actions:
  • Attack
  • Dash
  • Disengage
  • Dodge
  • Grapple
  • Shove
 
Attacking
When a character is within range, they can choose to attack another creature (Hostile or Not)

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