Consumables in Aternus | World Anvil
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Consumables

Special Name Effect Bobblehead - Strength +2 Allocated Points (Strength), Gain Feat from Strength Tree, Maximum for this attribute +2 Bobblehead - Perception +2 Allocated Points (Perception), Gain Feat from Perception Tree, Maximum for this attribute +2 Bobblehead - Endurance +2 Allocated Points (Endurance), Gain Feat from Endurance Tree, Maximum for this attribute +2 Bobblehead - Charisma +2 Allocated Points (Charisma), Gain Feat from Charisma Tree, Maximum for this attribute +2 Bobblehead - Intelligence +2 Allocated Points (Intelligence), Gain Feat from Intelligence Tree, Maximum for this attribute +2 Bobblehead - Agility +2 Allocated Points (Agility), Gain Feat from Agility Tree, Maximum for this attribute +2 Bobblehead - Luck +2 Allocated Points (Luck), Gain Feat from Luck Tree, Maximum for this attribute +2 Feats Name Effect Bobblehead - Acidic Gain Feat: I'm Melting!: Poison: +1 Damage Dice, Upon Kill target explodes dealing poison damage to nearby targets, This spreads Poison Effects Bobblehead - Alcohol Gain Feat: Not as drunk as you think I am!: Under the effects of Alcohol: +1 Damage Dice, Half incoming damage, Alcohol now cures Sleep Deprivation Bobblehead - Armorer Gain Feat: Man of Steel!: +10 Armorer, Armor & Armor Mods cost half to craft, Worn Armor now yields twice the benefits Bobblehead - Atomic Gain Feat: Totally Glowing!: Nuclear: +2 Damage Dice Maximum, Nuclear gear cost half to craft, Immune to Radiation from them Bobblehead - Awareness Gain Feat: My Brand!: +10 Awareness, Mines now cost half to craft, Awareness checks now have twice the range Bobblehead - Big Guns Gain Feat: Quick, Change the Channel!: Heavy: +2 Damage Dice Maximum, +2 to Damage Rolls on consecutive shots, Each attack has a chance to fear Bobblehead - Blacksmith Gain Feat: Heavy Hitter!: +10 Blacksmith, Melee & Unarmed weapons & Mods cost half to craft, Can Masterwork for +5 Damage Rolls Bobblehead - Caps Gain Feat: Philistine Pockets!: Bottlecap: +2 Damage Dice Maximum, +20% cap gains (Stacks with Cap Collector), you always recover all bottlecaps Bobblehead - Cryogenic Gain Feat: What Killed the Dinosaur?!: Cold: +1 Damage Dice, Critical Hits negate all Resists, Target is Frozen for 1 Round Bobblehead - Electrician Gain Feat: Great Scott!: Electric: +1 Damage Dice, Critical Hits chain, when this happens +1 Bonus Action that round Bobblehead - Energy Weapons Gain Feat: Unlimited Powah!: Energy: +1 Damage Dice (Including Plasma/2mm EC), Overdrive: +1 Ammo Consumption, +1 Damage Dice [Stacks], Ammo usage halved (Rounded up) Bobblehead - Explosives Gain Feat: Fire the Missiles!: Explosive: +2 Damage Dice Maximum, Launchers weigh half as much, -5 Resist (Explosives) to targets hit Bobblehead - Gun Nut Gain Feat: Pen, Lighter, Cigarette Case & A Cufflink!: +10 Gun Nut, Ballistic Weapons & Ammo cost half to craft, Can Masterwork for +5 to Damage Rolls Bobblehead - Hacker Gain Feat: I'm In!: +10 Hacker, Grenades now cost half to craft, Unlocking a terminal grants a key & +3 lines to containers affected Bobblehead - Heavy Guns Gain Feat: Accuracy? Just Shoot More Bullets!: Heavy: +2 Strikes & Ammo Consumption, Ammo usage halved (Rounded up), +2 to Attack Rolls Bobblehead - Intiative Gain Feat: Born Ready!: +10 Initiative, +2 AC against any target after you in turn order, First Round: All targets struck are critical hits before their first turn Bobblehead - Intimidation Gain Feat: Macho, Macho Man!: +10 Intimidation, Heavy weapons & mods cost half to craft, Intimidation check effects last twice as long Bobblehead - Leader Gain Feat: Moves that Swagger!: Double the effects from party based feats, +5 Charisma for determining checks, Spotter effects all targets Bobblehead - Locksmith Gain Feat: Master of Unlocking!: +10 Locksmith, Mines cost half to craft, Unlocking a locked container grants a key & +3 lines to containers affected Bobblehead - Medic Gain Feat: Whats up Doc!: +10 Medic, Healing items cost half to craft, Healing items heal +50% more Bobblehead - Melee Weapons Gain Feat: Silly Hats Only!: Melee: +1 Damage Dice for Melee Weapons & Ignores 2 Resist to all, +3 Resist (All), +10% Lethal Bobblehead - Nuka Cola Gain Feat: Chocolate?!: Nuka Cola: are now twice as effective, +10% HP, +10 Movement Speed Bobblehead - Pickpocket Gain Feat: Take his shoes!: +10 Pickpocket, Misc cost half to craft, Gain a special coin that once placed into a targets inventory doubles damage taken Bobblehead - Pyromaniac Gain Feat: Gotta Let it Burn!: Fire: +1 Damage Dice, Burning Damage increased to 1d8, Burning effects never go out Bobblehead - Repair Gain Feat: Paper clip and some bubblegum!: All crafting attempts have advantage or +5 check modifier, Fusion cores have twice the duration or ammo, Can add +2 to Resist (All) or Damage Rolls on any item Bobblehead - Rifleman Gain Feat: Say Hello!: Non Automatic Rifle: +1 Damage Dice & +5% Lethal, Range is now unlimited, Movement within line of sight provokes an attack of opportunity Bobblehead - Science Gain Feat: Take the Red Pill!: +10 Science, Energy Weapons & Ammo now cost half to craft, Can Masterwork for +5 to Damage Rolls Bobblehead - Scrapper Gain Feat: Stepping on Legos!: +10 Scrapper, Nuka Colas now cost half to craft, Increases component gains from scrapper by 10 per line or attempt Bobblehead - Scrounger Gain Feat: Ooh, Piece a Candy!: +10 Scrounger, Chems now cost half to craft, +3 Lines for Scrounging Bobblehead - Shrapnel Gain Feat: Boom Stick!: Shotgun: +2 Damage Dice Maximum, AoE cones do not harm allies, Attacks against prone enemies do not consume an attack Bobblehead - Small Guns Gain Feat: I get a Midget Cricket?!: Pistols: +2 Damage Dice Maximum, x3 on Critical Hits, Wielding one pistol bestows +4 bonus attacks a round Bobblehead - Sneak Gain Feat: Snake? Snake?!: +10 Sneak, Poisons now cost half to craft, Applying Sniping Mechanic suffers no penalty Bobblehead - Speech Gain Feat: Junktown Jerky Vendor!: +10 Speech, +25% Barter Rates, All Traders have twice the resouces for trading Bobblehead - Titan Gain Feat: Release the Kraken!: +2 HP per Level, +4 Resist (All), Upon dropping to 20% Max HP +10 Resist (All) & +10 Damage Rolls Bobblehead - Unarmed Gain Feat: The Big Guns!: Unarmed: +1 Damage Dice & Twice as likely to cripple limbs, +2 AC, +10 True Damage

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