Augmenting
Becomes Either: Augmenting (Health), Augmenting (Juice), or Augmenting (Fortune)
Intelligence Requirement 16
As a Bonus Action, you bestow a +1d6 of a non-mundane damage type onto a weapon. When selecting this feature, you choose which method to pay the cost to activate this ability. See the options below:
Intelligence Requirement 16
Name | Amount | Description |
---|---|---|
Health | One Hit Die, Reduced Maximum until it ends | Use your vitality to fuel your attacks |
Juice | 2 Juice, cannot recover until it ends | Use your stamina to fuel your attacks |
Fortune | Cannot Crit/Sneak Attack, Lasts until a short rest | Forfeit your luck to fuel your attacks |
Remove these ads. Join the Worldbuilders Guild
Comments