Augmenting in Aternus | World Anvil
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Augmenting

Becomes Either: Augmenting (Health), Augmenting (Juice), or Augmenting (Fortune)
  Intelligence Requirement 16
 
  • As a Bonus Action, you bestow a +1d6 of a non-mundane damage type onto a weapon. When selecting this feature, you choose which method to pay the cost to activate this ability. See the options below:

  •  
    Name Amount Description
    Health One Hit Die, Reduced Maximum until it ends Use your vitality to fuel your attacks
    Juice 2 Juice, cannot recover until it ends Use your stamina to fuel your attacks
    Fortune Cannot Crit/Sneak Attack, Lasts until a short rest Forfeit your luck to fuel your attacks

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