Welcome to Ataria
Welcome to Ataria
A world of Empires, forged in the fires of battle, weathered by the ages, maintained by friendships and rivalries alike.
Originally a supercontinent created by the impact of a great arcane meteorite which collided with a habitable planet some 10 billion years ago, the three continents which make up modern day Ataria have diverged over the millenia due to events of tectonic, but also magical nature. The magic that manifests itself in this world is but the dying remnants of what once was. The death-rattle of a once supremely powerful arcane force that echoed throughout the landscape. The Great Fade, as it is now called, was predicted by scholars just after the first great empires arose in Ataria some 20 million years ago, it has been a key part of every religion (although depicted in drastically different forms) for time immemorial. The Great Fade, and how to overcome it, has also been the subject of much bloodshed in Ataria's long history, and continues to be a bone of contention even now between certain cultures. Although now widely regarded as inevitable, some still seek to prevent it by calling on unscrupulous magics, or by attempting to invoke supremely powerful beings from other planes. Nothing so far has been able to reverse the gradual fizzling out of magic from Ataria.
The northernmost continent, Arkos, is the most vast and densely populated of the three continents. It sweeps almost the entire circumference of the northern hemisphere and ranges in climate from temperate forests, to tropical rainforests, to blisteringly cold mountain ranges.
Miridia is the southwestern continent, its climate ranges from arid, scorching desert to bleak hills and mountain ranges. The major cities, Howyn and Entirelith reside in these regions respectively. Howyn is a bustling metropolis standing tall above the desert sands. Rumour has it that the entire city is nothing but a mirage that can only be seen to those who have gone mad wandering for days in the desert. Only by visiting (or not) can one see if this monolithic city is as mystical as the legends profess.
The southeastern continent is known to many only as Taar. Only the bravest of adventurers dare set foot here. For the most part, it is a bleak and desolate land, a blasted and scarred landscape that has not been well maintained over the various wars of Atarian lore. It was used as a prisoners land for thousands of years by the peoples of both Arkos and Miridia, the defeated of many race-wars ended up here against their will. And so, many of them have remained, seething with hatred for their enemies. Their savagery unmatched, their thirst for revenge unquenchable.
The amber glow of the low sun filters through the yellowed leaves as the tavern surfaces above the hill. This seems as good a place as any to take respite from a hard day's travel. To your left, a gently flowing stream winds into the distance, the sunlight glimmering over its surface, it is an exceptionally beautiful evening in Hag's End.
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