Astrum Skies
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Welcome
In the Worlds of Astrum Skies, a variety of societies of different sapient species coexist throughout times of both peace and war. Each hails from a different planet, baring its own society and culture, connected by the arcane art of Astronavigation. Magic in the Worlds is powered by one great source that takes many forms: conviction, and thus is inseparably connected to the cultures of the Worlds. Gods rise and fall dependant on the number and devotedness of their followers, and something as simple as a children's fairy tale can inspire spellcasting in a mage.
Meta
Astrum Skies is a space fantasy world inspired by works such and Dungeons and Dragons and particularly
Spelljammer. In it, the author attempts to move away from most of the, for lack of a better phrase, worn out tropes of such a genre. No druidic elves or soot-faced dwarves rummage about here, and each species will be considered a unique and consequential evolution of their home planet, their environment, and their society. The worldbuilding emphasis lies on culture, and it shapes the magic of the world.
Interesting facts might include the situation of culture as a source of magic (read
Astrum), the ability for any mortal to become a deity (read
Divinity), the stuntedness of technology as a result of the physics of electricity and distribution of elements in the universe (read
Electricity), and of course the ability to build spacefaring craft that allows for travel amidst the space between planets and stars (read
Astronavigation).