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Zed the Broad

Councilman of the Astrium Alliance Zed Grummok (a.k.a. Zed the Broad)

Physical Description

General Physical Condition

Robust, muscular, and enduring; slow-moving but unstoppable

Identifying Characteristics

A wide scar across his right collarbone from a shipyard accident

Physical quirks

Often smells freshly of sawdust and pine; keeps a pencil tucked behind one tusk

Special abilities

Incredible strength and stamina   Masterful understanding of terrain-based logistics and maritime structures   Natural leadership presence in small, practical groups

Apparel & Accessories

Wears reinforced leather tunics dyed with sea-oil; a thick toolbelt even in council chambers

Specialized Equipment

Seaspine Mallet – ceremonial hammer carved from storm-felled ironwood Drift Ledger – a waterproof tome tracking resources, debts, and political agreements

Mental characteristics

Personal history

Zed grew up in a coastal orc community that valued kinship, shipbuilding, and ocean spirits. He apprenticed as a woodworker from the age of 9 and became a master shipwright by 30. He was chosen to represent his archipelago due to his practical solutions and down-to-earth vision.

Education

Apprenticeship with the Tidebinders' Guild; informal education through oral tradition and hands-on learning

Employment

Former head shipwright of the Xublouze Timberyard; currently a full-time councilman

Accomplishments & Achievements

Designed the Windbone Hull, a lightweight, resilient ship frame adopted across island fleets. Unified multiple island communities into a timber-sharing pact.

Failures & Embarrassments

Lost a shipment of sacred driftwood to careless outsourcing—cost his community a festival year.

Mental Trauma

Suffers guilt over outliving his wife and brother who were lost in a seaquake.

Intellectual Characteristics

Strategic thinker with logistical brilliance; often slow to trust abstract ideas without practical grounding

Morality & Philosophy

“No wood wasted, no life wasted.” Believes in unity through shared responsibility, not dominance

Taboos

Despises magical shortcuts that displace laborers; refuses to fly via teleportation

Personality Characteristics

Motivation

To prepare the world for the rising threat of planar incursions by ensuring infrastructure, supply, and sovereignty are streamlined

Savvies & Ineptitudes

Savvies: Skilled in carpentry, regional planning, and conflict resolution through analogy and craftsmanship metaphors Ineptitudes: Poor at reading arcane maps or texts, dislikes overly philosophical debates

Likes & Dislikes

Likes: Salt air, old tools, cold cider, early morning labor Dislikes: Wasted time, political backbiting, pretentious spellcasters

Virtues & Personality perks

Loyal, humble, steadfast, deeply respectful of ancestry and the land

Vices & Personality flaws

Stubborn, slow to forgive, holds grudges like sea anchors

Personality Quirks

Builds miniature model boats when thinking; insists on cooking his own meals

Hygiene

Exceptionally clean for a craftsman; scrubs his hands with ash bark and saltwater

Social

Family Ties

Widower; had one son who left to serve as a navigator in the Farreach Expedition

Social Aptitude

Wary of high society but deeply charismatic among working-class communities; practical and honest

Mannerisms

Scratches his beard when suspicious; leans on furniture like it's part of a ship

Speech

Deep voice like creaking timber; uses shipwright analogies in politics ("You can't float a war on cracked planks")

Wealth & Financial state

Moderate—owns land and lumber rights on two islands, but lives simply
Current Status
To implement a plan that divides Astrium into cooperative regional states for faster response to extraplanar threats and equitable resource sharing
Current Location
Species
Orc
Honorary & Occupational Titles
Councilman of the Astrium Alliance, Master Shipwright of Dalruk
Age
52
Date of Birth
9th Verdantia 829
Birthplace
Dalruk Atoll; one of the smaller forested islands in the Xublouze Archipelago
Children
Current Residence
A modest stilted house in the council district, with beams he carved himself
Sex
Male
Eyes
Amber-brown, deeply set beneath heavy brows
Hair
Thick black hair tied into a wide braid streaked with salt from ocean winds
Skin Tone/Pigmentation
Weathered olive green, calloused from years of labor
Height
6’7”
Weight
310lbs
Known Languages
Common, Orcish, Coastal Cant (regional dialect), and basic Dwarvish (for trade)

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