Keepcouncillor Brix Scrapsulk
Keepcouncillor of Goblin Affairs, Master of Tunnel Logistics Brix Scrapsulk (a.k.a. The Hollow Needle)
Keepcouncillor Brix Scrapsulk is the devious and sharp-minded goblin representative of the goblin population in Grimmaw Keep. A longtime Hollow Tunnels resident, Brix rose to prominence not through brute strength like many of his kin, but through an unrelenting mind for logistics, scheming, and survival. As a master of trap engineering, supply management, and covert diplomacy, Brix represents the brains behind Grimmaw’s goblin infrastructure. He operates out of the deepest chambers of the Citadel, where tunnel blueprints, beast-breeding ledgers, and assassination contracts are all catalogued with precise order. Though often underestimated, Brix’s cunning influence has helped maintain peace between the factions of Grimmaw and ensured goblins retain a strong voice in the Warchief’s court.
Physical Description
General Physical Condition
Agile and wiry with surprising stamina for long periods underground.
Identifying Characteristics
A metal brace on his left leg from a trap injury; a jagged scar along his neck from a botched assassination attempt.
Physical quirks
Twitches when anxious; taps fingers in rapid code-like sequences when thinking.
Special abilities
- Trap Sense (advantage on detecting hidden mechanisms)
- Tunnel Vision (innate directional awareness underground)
- Quickbrew Alchemy (can create simple poisons or flash bombs in under a minute)
Apparel & Accessories
Wears a stitched leather coat covered in pouches, vials, and tools; goggles on his forehead at all times.
Specialized Equipment
- Whisperhook: A collapsible grappling hook for tunnel navigation.
- Netling Bombs: Tiny explosives that release a steel net for capturing intruders.
- Tunnelwatch Goggles: Enhanced vision in darkness, with an enchantment that reveals weak structural points.
Mental characteristics
Personal history
Brix started as a trap-runner and scrounger in the Hollow Tunnels. His innovations in defense tunnels earned him recognition among goblins and the Shadowclaws. He was eventually nominated to represent goblins on the Warchief’s Council by popular support and cunning manipulation.
Education
Informally educated through guild tutelage and field experimentation; master tactician and engineer through apprenticeship under Shadowclaw engineers.
Employment
Goblin Keepcouncillor, unofficial tactician for the Shadowclaws, and occasional poison supplier to Talon Apothecary.
Accomplishments & Achievements
Designed the labyrinthine lower tunnels of Grimmaw Keep, brokered ceasefire terms between hobgoblin and bugbear rival guilds, and constructed the Citadel’s emergency escape routes
Failures & Embarrassments
Lost half of his scouting party during a failed tunnel expedition into undead-infested ruins in 870.
Mental Trauma
Suffers from recurring claustrophobic hallucinations due to being trapped in a collapse during youth.
Intellectual Characteristics
Hyper-focused, manipulative, calculated, but occasionally overthinks situations and sees threats where there are none.
Morality & Philosophy
"Survival is cleverness. Honor is loud stupidity." Believes that brains beat brawn, but values loyalty to his kind.
Taboos
Open spaces, excessive noise, trust in outsiders
Personality Characteristics
Motivation
Preserve goblin autonomy in Grimmaw, protect the Hollow Tunnels, and subtly elevate the Shadowclaws’ influence in Astrium politics.
Savvies & Ineptitudes
Savvies: Trap design, negotiation under pressure, subterfuge, sabotage, quick logistics planning
Ineptitudes: Open combat, riding mounts, empathizing with outsiders
Likes & Dislikes
Likes - Quiet corridors, mechanical puzzles, aged mushroom liquor, blackpowder devices
Dislikes - Loud warriors, excessive sunlight, bureaucratic delay, untrapped doors
Virtues & Personality perks
Virtues: Loyal to his own, frugal, inventive, values planning and foresight
Vices & Personality flaws
Paranoia, hoards secrets, condescending to non-goblins, addicted to mushroom liquor
Personality Quirks
Refuses to sleep above ground, keeps a pet tunnel rat named Whistle
Hygiene
Functional but not clean—reeks of iron dust, alchemical smoke, and damp leather
Social
Family Ties
Descended from the Scrapsulk line of tunnelers; has three younger siblings in the Hollow Tunnels guild
Social Aptitude
Calculated and observant, Brix knows how to read a room but keeps others at arm’s length
Mannerisms
Often rubs his long fingers together while thinking; tilts head when lying
Speech
Raspy, nasal voice, speaks in riddles or double meanings, often ends sentences with sharp, biting laughter
Wealth & Financial state
Moderate—possesses hidden caches of coin and rare minerals, but reinvests most into goblin infrastructure
Current Status
Strengthen goblin political power within Grimmaw and expand Shadowclaw influence through covert operations beyond the mountains.
Current Location
Species
Honorary & Occupational Titles
Keepcouncillor of Goblin Affairs, “The Hollow Needle,” Shadowclaw Spirehandler
Age
42
Date of Birth
11th Verdantia
Circumstances of Birth
Born to a trap-builder and a venom-gatherer, both members of a minor Shadowclaw offshoot. His birth coincided with a cave-in, which he survived—seen by elders as an omen of resilience.
Birthplace
Lower Hollow, Grimmaw Keep
Children
Current Residence
A fortified chamber in the Hollow Tunnels laced with traps and hidden vaults
Sex
Male
Eyes
Bright orange with elliptical pupils that shift rapidly, constantly alert.
Hair
Wiry tufts of black and gray, often tied into small spikes or left wild.
Skin Tone/Pigmentation
Mottled olive-green with patchy brown markings that help with tunnel camouflage.
Height
3'6"
Weight
42lbs
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