Professor Dakota Character in Assasins' Guild | World Anvil
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Professor Dakota

Professor Dakota

Professor Dakota once worked for the guild as one of their trusted psychologists, however what they didn't know was that he had a secret obsession with science. It was he life-long dream to create something revolutionary, like an A.I or cyborg... So one day in 2001, after experimenting for months on end with his new technology, his first successful creation was born (Kalani Dakota.) Not long after this, his co-workers found out about his secret underground operation and the un-ethical experiments he was performing, and got him kicked out the guild. He lost a lot, but not his 'daughter', so he moved them to a build he had been working on where they could live until things smoothed over. (This is what is now Dakota Laboratories.)

Physical Description

General Physical Condition

Average build

Facial Features

Quite rugged looking, wrinkled with age

Physical quirks

Walks with a slight limp from an experiment gone wrong.

Apparel & Accessories

Glasses

Mental characteristics

Personal history

Professor Dakota (Charles Dakota) grew up in a fairly wealthy family, but they were strict and he was always pushed beyond his limits when it came to education. In the end, his parents sent him off to an all boys boarding school in the countryside, where he was teased a lot for being a nerd. He graduated the university of Cambridge in 1991, with a master's degree in psychology. In 1998, he was recruited by the guild.

Gender Identity

Male

Sexuality

Heterosexual

Education

St. Cuthburt's boarding school for boys (1975-1983)   The University of Cambridge (1983-1991)

Employment

Private Psychiatry institute of North London. (1991-1998) The Assassin's Guild (1998-2002) Self-employed scientist at Dakota Laboratories (2003-present)

Accomplishments & Achievements

Creating Kalani

Failures & Embarrassments

Getting kicked out of the guild, Getting serious and corrosive acid burn on his leg from an experiment gone wrong, meaning that he now walks with a limp.

Mental Trauma

Being teased at school, being so heavily disciplined and being shown no affection from his parents left him a bit jumpy and kind of turned him mad/eccentric.

Intellectual Characteristics

He is very intelligent.

Morality & Philosophy

He does un-ethical and immoral experiments "in the name of science"

Personality Characteristics

Motivation

Science

Savvies & Ineptitudes

He is quite socially inept, and doesn't have any friends.

Likes & Dislikes

Loves the colour green, and anything to do with science. Has a fear of failure.

Virtues & Personality perks

Is a surprisingly good father figure to Kalani. Is good at psychology and biology

Vices & Personality flaws

Can be very manipulative, Overthinks everything, Runs on adrenaline and not common sense

Personality Quirks

Has a twitch in his left eye

Hygiene

Fairly hygienic but is quite messy when it comes to experiments.

Social

Contacts & Relations

Kalani Dakota

Family Ties

Kalani Dakota is his 'daughter.'

Religious Views

Catholic turned Atheist.

Hobbies & Pets

Helps look after Kalani's dog Snowball. Experiments in his spare time.

Speech

Is quite posh and articulate.

Wealth & Financial state

Used to be wealthy but isn't really anymore.

Eccentric, hard-working, rebellious

View Character Profile
Honorary & Occupational Titles
Professor
Age
55
Date of Birth
2nd March 1965
Birthplace
Buckinghamshire
Children
Current Residence
Dakota Laboratories
Gender
Male
Eyes
Green
Hair
Dark blonde/grey
Skin Tone/Pigmentation
Fair
Height
5 ft. 11
Weight
150 lbs
Quotes & Catchphrases
"I'd do anything for science, and I mean anything."
Known Languages
English, Latin

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