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Human

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Humans’ curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.   Human society is a strange amalgam of nostalgia and futurism, being enamored of past glories and wistfully remembered “golden ages,” yet at the same time quick to discard tradition and history and strike off into new ventures. Relics of the past are kept as prized antiques and museum pieces, as humans love to collect things—not only inanimate relics but also living creatures—to display for their amusement or to serve by their side. Other races suggest this behavior is due to a deep-rooted urge to dominate and assert power in the human psyche, an urge to take, till, or tame the wild things and places of the world. Those with a more charitable view believe humans are simply collectors of experiences, and the things they take and keep, whether living, dead, or never alive, are just tokens to remind themselves of the places they have gone, the things they have seen, and the deeds they have accomplished. Their present and future value is just a bonus; their real value is as an ongoing reminder of the inevitable progress of humanity.

Basic Information

Biological Traits

he physical characteristics of humans are as varied as the world’s climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair color and texture, eye color, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess. Humans’ origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification.

Additional Information

Social Structure

Human society comprises a multitude of governments, attitudes, and lifestyles. Though the oldest human cultures trace their histories thousands of years into the past, when compared to the societies of other races like elves and dwarves, human society seems to be in a state of constant flux as empires fragment and new kingdoms subsume the old. In general, humans are known for their flexibility, ingenuity, and ambition. Other races sometimes envy humans their seemingly limitless adaptability, not so much biologically speaking but in their willingness to step beyond the known and press on to whatever might await them. While many or even most humans as individuals are content to stay within their comfortable routine, there is a dauntless spirit of discovery endemic to humans as a species that drives them in striving toward possibilities beyond every horizon.

Civilization and Culture

Interspecies Relations and Assumptions

Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this tendency leads to violence and war, yet humans are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, humans might look upon dwarves as miserly drunkards, elves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and half-elves and half-orcs as embarrassments—but the race’s diversity among its own members also makes many humans quite adept at accepting others for what they are. Humans may become so absorbed in their own affairs that they remain ignorant of the language and culture of others, and some take this ignorance to a hateful extreme of intolerance, oppression, and rarely even extermination of others they perceive as dangerous, strange, or “impure.” Thankfully, while such incidents and movements may taint all of humanity in the eyes of some, they are more often the exception than the rule.
Genetic Descendants
Average Height
Male average height: 5 ft – 6 ft. 6 in. Female average height: 4 ft. 7 in. – 6 ft. 1 in.
Average Weight
Male average height: 130 – 220 lbs. Female average height: 95 – 185 lbs.

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  • 1 SD

    6 Febuary
    1 SD

    13 December

    Creation of Asirith
    Era beginning/end

    The first king of Asirith received a dragon egg as a gift from a Senior Silver dragon as a reward for his exploits

  • 111 SD

    25 May
    124 SD

    4 September

    The Elven Wars
    Military action

    The elves migrated from another land seeking sanctuary from a growing plague. Denied the rule of the Asirithian king and claimed the forests as their domain. Leading to a war that lasted 13 years.

    More reading
    Elves
  • 480 SD

    485 SD


    Orc Invasion
    Disaster / Destruction

    The orcs swarm north Asitith causing much devastation

    More reading
    Orc
  • 537 SD

    24 August

    Death of the Red Dragon
    Military action

    The last king of Asirith Merek Freed the dwarves of the Red Mountains from the control of a great red dragon

    More reading
    Dwarves
  • 562 SD

    6 March

    Death of King Merek
    Political event

    The Death of King Merek the unifyer of Asirith leaves the kingdom unstable.

  • 562 SD

    23 April

    The begining
    Miscellaneous

    An unsuspecting group of novice adventurers looking to join the Crystalshade Adventurer's Guild during a period of need meet an unexpected fate.

    Location
    Crystalshade
    Additional timelines

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