Greyston
The village looks old, heavily worn, in a state of decay. Roads are muddy from the rain and overuse. The buildings are placed sparsely apart. The entire village resembles a slum. The wood foundations filled with sorrow. The first building that draws your attention is the forge, and is the only building that shows signs of hope.
Weapons lean against most buildings.
You see humans, halflings, and elves of various sizes and age. They look at you with curiosity, whispering among themselves, their demeanor that of a beaten people.
You can hear few animal sounds, water from the bay splashing in the background, and small fires being put out. The air is stale and rotting, and there isn't a lot of laughter in the air.
Demographics
- Human – 44%
- Halfling – 37%
- Elf – 14%
Government
Defences
- Defensive spikes
- 10-ft moat
- Gatehouse, draw bridge portcullis
- Walls w/ wall walks
Siege Weapon | Dmg | Critical | Range | Type | Crew | Aim | Load |
Catapults, Heavy (3) | 6d6 | x2 | 200 ft (100 ft minimum) | B | 3 | 2 | 3 |
Ballista (4) | 3d8 | 19-20/x2 | 120 ft. | P | 1 | 0 | 2 |
Infrastructure
Therik's Tannery
The "Bitter Bar" Tavern
Greyston Hall of Records
Greyston Chapel
Apothecary's Infirmary
Greenhouse
Farms - the smaller farm beyond the walls have been destroyed and abandoned.
- undefined
Dock - the harbor and natural lake is at a dead calm. No breeze stirs the waters, no current flows to carry a vessels out or in.
Assets
- Food Storage 20%
- Fresh Water Storage 20%
- Wood Storage 20%
- Stone Storage 10%
- Metal Storage 5%
- Mitral Storage 0%
Tourism
Architecture
Geography
Natural Resources
Wood from the nearby forest, grain from a makeshift fields is able to produce wheat, barley and oats depending on the season.
Only livestock left is a few chickens and pigs.
"Remember your family, chosen or blood-related, as they always find a way to bring out the best in you."-Taka Michinoku
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