Greyston Settlement in Asgard | World Anvil
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Greyston

Greyston (village): AL NG; Assets ??? gp limit; Population 110  

The village looks old, heavily worn, in a state of decay. Roads are muddy from the rain and overuse. The buildings are placed sparsely apart. The entire village resembles a slum. The wood foundations filled with sorrow. The first building that draws your attention is the forge, and is the only building that shows signs of hope.

Weapons lean against most buildings.

 

You see humans, halflings, and elves of various sizes and age. They look at you with curiosity, whispering among themselves, their demeanor that of a beaten people.

 

You can hear few animal sounds, water from the bay splashing in the background, and small fires being put out. The air is stale and rotting, and there isn't a lot of laughter in the air.

Demographics

  • Human – 44%
  • Halfling – 37%
  • Elf – 14%

Government

Decisions are made by the various Council Members with input from Lord Christof Sendars.

Defences

15-foot stone (mithral) wall surrounds Greyston. While functional it has taken a lot of damage. Four (4) Watchtowers - two at the northern gage.  One at the south and one at the west gate which lie in ruin.
  1. Defensive spikes
  2. 10-ft moat
  3. Gatehouse, draw bridge portcullis
  4. Walls w/ wall walks
Siege Weapon Dmg Critical Range Type Crew Aim Load
Catapults, Heavy (3) 6d6 x2 200 ft (100 ft minimum) B 3 2 3
Ballista (4) 3d8 19-20/x2 120 ft. P 1 0 2
Aim: This column gives the number of full-round actions required to aim a siege engine. If the siege engine is being controlled by less than its normal crew complement, the number of actions it takes for the crew to aim the siege engine is doubled.

Infrastructure

Vasili's Woodworks and Smithy

Therik's Tannery

The "Bitter Bar" Tavern

Greyston Hall of Records

Greyston Chapel

Apothecary's Infirmary

Greenhouse

Farms - the smaller farm beyond the walls have been destroyed and abandoned.

  • undefined

Dock - the harbor and natural lake is at a dead calm. No breeze stirs the waters, no current flows to carry a vessels out or in.

Assets

Warehouse
  • Food Storage 20%
  • Fresh Water Storage 20%
  • Wood Storage 20%
  • Stone Storage 10%
  • Metal Storage 5%
  • Mitral Storage 0%

Tourism

The only "people" who travel to Greyston these days are the Goblins.

Architecture

Buildings made from a wooden frame, with stone or brick

Geography

Located on the west coast of Hulmar Bay, in the open hills outside the Forest. The surrounding trees have been cut down for 100-feet in all directions to provide a clear view of the surrounding area.

Natural Resources

Natural Resources are running low, as the village deals with raids, sneak attacks, and sieges orchestrated by the goblins.  

Wood from the nearby forest, grain from a makeshift fields is able to produce wheat, barley and oats depending on the season.

Only livestock left is a few chickens and pigs.

"Remember your family, chosen or blood-related, as they always find a way to bring out the best in you."
-Taka Michinoku
Type
Village
Population
110
Characters in Location

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