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Arvos

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Welcome to Arvos Campaign Setting! This try, has been continuously under development since 1995. It started as a one session down scenario, with multiple rip-offs from different works of literature, comics and other RPG influences, and finally made it (after numerous changes and corrections) to be typed as a hard electronic copy, that started in November 2013, almost twenty years after the first lines were written.   Arvos is similar to Earth, during the 12th and 13th century. People are born, they master a trade that they follow through their life time. This is not the case everywhere, though. There are places that are technologically advanced and places so remote, even speech is primitive and fire is still considered holy. There are mostly city-states, and nations (if there are any) are scarce. A lot of the planet's surface is covered in vast forests and endless plains. Some small deforestation has taken place, mostly near large urban centres, to make room for more people and as a fuel for the fires of the new age. Seafaring is very popular and stellar navigation has been perfected making sea travel easier and safer, although the oceans are mostly still uncharted. Civilisation is scarce in the Southern parts of this world, and the "civilised" cities of the Northern hemisphere are considered harsh, to say the least.   What makes Arvos campaign setting special though, is the existence of an underground culture of growing fear that grips the world as a whole. Known by a selected few, and usually never unveiled to the common everyday people, a worldwide network of what people of our times would call “conspiracy” theories exist. Only that they are not conspiracy theories. They are the force that moves this world for its own purpose, steering it towards a greater agenda. There is the equivalent of “chemtrails” or, for the lack of a better word, a system that releases chemicals in the atmosphere to reach an ultimate goal, a great organisation of illuminated, super intelligent people who watch from the shadows and rule this world using indirect means, secret governments that run “puppet” kingdoms to achieve global domination, human experimentation, ancient technology now lost, fake religions, aliens and many, many more.   Most of the adventurers don’t really know anything about these facts, but as they get involved, they either stumble upon them or they find out the hard way, what is going on under the “polished” surface of this world. And when they do, it is usually too late.

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