Missionary Document in Arda | World Anvil
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Missionary

Travelers of faith

From the largest city to the smallest thorp, clerics and the faith they proclaim are common fixtures throughout Arda. Beloved for the healing and guidance they offer, many clerics live comfortable lives in churches and temples throughout the land, many tending to their faithful from the time of their arrival to the day of their death. Yet, there are other clerics who seek out difficulty and challenge, seeking to bring their faith to the farthest reaches of the globe.
  These adventurous and traveling clerics are known as missionaries. Together with their faithful steeds, they travel far and wide to spread the word of their deities to any that will welcome their message. Accustomed to the dangers and perils of the road, they have become skilled riders to ensure they and their light and guidance will arrive where it is most needed.
A missionary and their trusty steed make camp.

Table of Contents

Domains


A missionary gains only a single domain.  

Handle Animal


The missionary adds Handle Animal to their class skills.

Missionary's Steed


At 4th level, a missionary gains a loyal mount.
  This ability functions like the druid’s animal companion ability (as described in the nature bond class feature), except that the missionary always gains a camel, horse or pony (though she can gain additional options at the GM’s discretion) and her effective druid level is equal to her burn rider level – 3.

Guided Passage


At 10th level, you gain the Mobility feat, even if you don't meet the prerequisites. As long you remain mounted on your Missionary's Steed (see above), the dodge bonus applies to your mount as well.

See Also


A part of
Quick Reference
Primary Class: Cleric
Archetype Origin: Al-Andalus 

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