Centurion-class air cruiser Vehicle in Archaeon | World Anvil
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Centurion-class air cruiser

Power Generation

Magical core

Propulsion

Magical engine

Weapons & Armament

4 ballistas and a fire launcher

Armor and defense

Steel armor

Communication Tools & Systems

Air cruisers are often equipped with sending stones paired to stones aboard other ships in their formation, or with a spellcaster who can use magic to communicate over long distances. In case of a malfunction with arcane methods, cruisers are also equipped with semaphore flags.

Hangars & docked vessels

A Centurion-class cruiser can embark up to ten Mulo-class flyers at once.
Manufacturer
Owning Organization
Price
25,000 gp
Rarity
Very rare
Beam
20 feet
Length
100 feet
Height
30 feet
Speed
10 miles per hour
Complement / Crew
50
Cargo & Passenger Capacity
1 ton of cargo and 80 passengers; more can be embarked, but space would become cramped.

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Centurion-class Air Cruiser

Gargantuan vehicle, unaligned
Armor Class 16 (steel)
Hit Points 400
Speed Fly: 80ft

STR
14 +2
DEX
16 +3
CON
14 +2
INT
0 0
WIS
0 0
CHA
0 0

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Challenge 12


Helm. AC 16, HP 50.
Engine. AC 18, HP 100; -20 ft. speed per 25 damage taken. If the engine is destroyed, the ship immediately crashes.
Ballistas (6).
AC 15, HP 50. If the cruiser has half its crew or fewer, it can fire only a maximum of three ballistas.
Fire Launcher.
AC 13, HP 50. If the fire launcher is destroyed, the air cruiser takes 8d6 fire damage.


Actions


Multiattack.
The air cruiser can make up to one move with its helm, an attack with it's fire cannon, and up to three ballistas if they are able to target an enemy.
Helm.
Move up to the speed of the engine, with one 90-degree turn.
Ballistas (6).
Ranged Weapon Attack. +6 to hit, range 120/480 ft., one target. Hit. 16 (3d10) piercing damage.
Fire Cannon (Recharge 5-6).
Ranged Weapon Attack. +6 to hit, range 150/600 ft., 20-foot radius around target. Hit. 30 (10d6) fire damage.


 


Creature Capacity:
50-80 crew, 80 passengers
Cargo Capacity:
1 ton
Travel Pace:
9 miles per hour (216 miles per day)

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