Centurion-class air cruiser
Power Generation
Propulsion
Weapons & Armament
Armor and defense
Communication Tools & Systems
Hangars & docked vessels
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Helm. AC 16, HP 50.
Engine. AC 18, HP 100; -20 ft. speed per 25 damage taken. If the engine is destroyed, the ship immediately crashes.
Ballistas (6). AC 15, HP 50. If the cruiser has half its crew or fewer, it can fire only a maximum of three ballistas.
Fire Launcher. AC 13, HP 50. If the fire launcher is destroyed, the air cruiser takes 8d6 fire damage.
Multiattack. The air cruiser can make up to one move with its helm, an attack with it's fire cannon, and up to three ballistas if they are able to target an enemy.
Helm. Move up to the speed of the engine, with one 90-degree turn.
Ballistas (6). Ranged Weapon Attack. +6 to hit, range 120/480 ft., one target. Hit. 16 (3d10) piercing damage.
Fire Cannon (Recharge 5-6). Ranged Weapon Attack. +6 to hit, range 150/600 ft., 20-foot radius around target. Hit. 30 (10d6) fire damage.
Creature Capacity: 50-80 crew, 80 passengers
Cargo Capacity: 1 ton
Travel Pace: 9 miles per hour (216 miles per day)
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