The Theotechnicians Organization in Arcem | World Anvil
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The Theotechnicians

The Made Gods required a priesthood of theotechnical servitors, trained in the due maintenance and preservation of the elaborate edifices of occult artifice that supported their divine power. Each god had his or her own maintenance priesthood, of course, but the shared principles and secrets of the tradition have long since survived their original patrons. Today, the Bright Republic still maintains a reliable tradition of theotechnology in its sophisticated etheric engines and industrial infrastructure, but the deepest secrets of the arts are preserved by the jungle sages of the Thousand Gods. In the present day, theotechnicians serve as engineers and artificers to the great and small, with even their apprentices capable of erecting sturdy structures and repairing damaged tools and buildings. They are in greatest demand when relics of the Made Gods are unearthed, or ancient artifice-marvels need repair and recharging. Most Bright Republic towns have at least one theotechnician on hand to tend to their marvels, and cities make use of them to preserve ancient wonders that no person living can reproduce. The god-tribes of the Thousand Gods have even more such learned men and women, kept constantly in service by their merciless divine tyrants. While applicable to relics and wonders of all kinds, theotechnical work is not cheap. No work can be done unless the theotechnician has access to substantial resources, a minimum of Wealth 1 for any serious work beyond minor repairs and identifications. Its automata and artificing work remain functional as long as they are intact, how- ever, and do not vanish or shut down at dawn. The Wealth used to make the gear must be natural; conjured components spoil the magic.

Structure

Apprentice Apprentices learn no magic, but become skilled in architecture, tinker- ing, and the crafting of delicate work such as a jeweler or goldsmith might do. Those of the Thousand Gods focus more on learning of the myriad divinities of the land and their specific powers and servants. Adept Adept theotechnicians treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labor counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as Godbound can or create arms and armor more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items. Master A master theotechnician can fashion up to +2 weapons and armor, and at a cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. This servitor is not sentient, but it will obey the master intelligently. Archmage Archmages of the theotechnicians can build +3 weapons and armor and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items.
Type
Guild, Craftsmen

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