The Theotechnicians
The Made Gods required a priesthood of theotechnical servitors,
trained in the due maintenance and preservation of the elaborate
edifices of occult artifice that supported their divine power. Each
god had his or her own maintenance priesthood, of course, but the
shared principles and secrets of the tradition have long since survived
their original patrons. Today, the Bright Republic still maintains a
reliable tradition of theotechnology in its sophisticated etheric engines
and industrial infrastructure, but the deepest secrets of the arts are
preserved by the jungle sages of the Thousand Gods.
In the present day, theotechnicians serve as engineers and artificers
to the great and small, with even their apprentices capable of erecting
sturdy structures and repairing damaged tools and buildings. They
are in greatest demand when relics of the Made Gods are unearthed,
or ancient artifice-marvels need repair and recharging. Most Bright
Republic towns have at least one theotechnician on hand to tend to
their marvels, and cities make use of them to preserve ancient wonders
that no person living can reproduce. The god-tribes of the Thousand
Gods have even more such learned men and women, kept constantly
in service by their merciless divine tyrants.
While applicable to relics and wonders of all kinds, theotechnical
work is not cheap. No work can be done unless the theotechnician
has access to substantial resources, a minimum of Wealth 1 for any
serious work beyond minor repairs and identifications. Its automata
and artificing work remain functional as long as they are intact, how-
ever, and do not vanish or shut down at dawn. The Wealth used to
make the gear must be natural; conjured components spoil the magic.
Structure
Apprentice
Apprentices learn no magic, but become skilled in architecture, tinker-
ing, and the crafting of delicate work such as a jeweler or goldsmith
might do. Those of the Thousand Gods focus more on learning of the
myriad divinities of the land and their specific powers and servants.
Adept
Adept theotechnicians treat their art as sufficient justification for
being able to create minor magic items as described in the Treasures
chapter. Each month of their determined labor counts as 1 Dominion
point for the creation of a minor magic item, though they cannot
create them in bulk as Godbound can or create arms and armor
more powerful than those with a +1 bonus. Adepts can identify the
function and powers of such minor magic items.
Master
A master theotechnician can fashion up to +2 weapons and armor,
and at a cost of 1 Wealth point and a week's work they can build a 4
HD minor servitor. This servitor is not sentient, but it will obey the
master intelligently.
Archmage
Archmages of the theotechnicians can build +3 weapons and armor
and can fabricate 8 HD servitors with a month's work and 2 Wealth
points of expenditure. Archmages automatically succeed at all saving
throws forced on them by effects generated by minor magical items.
Type
Guild, Craftsmen
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