The Night Roads
The Night Roads are the connections between the scattered realms
of the former world, the broken shards of Heaven, and the smolder-
ing pits of Hell. Some were fabricated intentionally by the Former
Empires as roads to reach their enemies while others precipitate
naturally out of the void of Unending Night. They most commonly
pierce the skin of a realm in lonely or desolate places. The deepest
pits of an ancient ruin or the most remote glade in a brooding forest
might serve as the mouth to a Night Road, and strangers would do
well to stay away.
The road entrances appear in many shapes. Some are obvious mag-
ical portals, while others are hollow arches, sinister doors, or simply
a particular location in a seemingly-unremarkable chamber. Most
Night Roads have some sort of seal that can be opened from either
side of the gate. Ancient theurges forged most of these seals to keep
out the occasional invader from a distant realm or Uncreated Night,
but time and evil purposes have eroded many of these ancient wards.
The table below offers some potential means to open or close a Night
Road's seal, though powerful theurgic invocations can force open or
bind shut the ways without such complications.
The roads themselves appear in many forms to those who travel
them. Broad ribbons of pale stone reaching through the silent, bot-
tomless void of Unending Night are the most common variety, though
others have been found as dark flowing rivers or paths through a
featureless desolation. For travelers on foot, it usually takes anywhere
from a week to several months to walk the length of a Night Road.
The size of the gates rarely allow large vehicles to pass, though most
have enough room for a horse, if such creatures can be kept from
panicking at the road's alien environment.
Not all Night Roads connect only two points. Some branch or
form crossroads in the void, while others form occult mazes of paths
that require special knowledge to navigate successfully. Several Night
Road entrances might open on the same stretch of pathway, allowing
for highways and thoroughfares through the bottomless darkness.
Such major arteries were usually of great importance in the days of
the Former Empires and most of them had some form of defenses
or inhabitants to secure them against rivals. Some gates might be
hidden along these ways, invisible without the right key or knowledge.
"Wayhouses" are sometimes found along the road, structures built
by ancient civilizations to provide some necessary refuge or service
along the road. The table here provides some suggestions for the
purpose of the wayhouse, which you can build out as a standard
ruin location if it seems interesting. These wayhouses are usually
abandoned by anything save unliving or automated inhabitants, but
a few are still populated by refugees, hermits, or cultists. Inhabitable
wayhouses usually have some means of providing food, water, and
other necessities to the inhabitants, save for those who survive by
raiding out of the Night Road and retreating back in with their plun-
der. Such ravagers sometimes require the special environment of the
wayhouse to survive, or fear the realm on the other side too much to
permanently relocate there.
The Night Roads are perilous to wayfarers. Aside from whatever
fauna might still live in the wayhouses or what defenses might exist at
the far end of the road, creatures of Uncreated Night can sometimes
evade the structure's wards and turn them into paths for the invasion
of other realms. Creatures hurled off the road and into the Uncreated
Night will drift forever unless caught and pulled back onto the relative
safety of the road. Creatures that can fly can return under their own
power, but to lose sight of the road is certain doom even for them.
Type
Dimensional plane
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