The Far Realms Organization in Arcem | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Far Realms

The Night that encircles the realm is a thing of mystery and dread to common sailors. All know that a ship so careless as to sail too far from shore is certain to be lost forever in the darkness of the Night, doomed to a nameless death in black waters. But some say there are secret ways through the Night and hidden courses by which a canny captain can pass. “The Far Realms” is the name for those lands beyond the Night. None are in steady communication with this realm. At most, it is ever only a ship or two from some lost fleet, or a strangely-rigged craft from a distant land. Still, enough strangers have sifted through the veil over the past thousand years to bring strange and conflicting word of what might lie beyond. Not all of these strangers are even human. Manlike beasts, con- structs of bronze and glass, and entities that only bear the outward seeming of humanity have all come ashore from the Far Realms. Such strange creatures seldom find a comfortable place in the realm, but there are enough wonders native to these lands that a foreign marvel does not look intolerably out of place. Those that survive long in the realm usually have some special gift to make them a valuable minion. Few ever manage to return to their homes. No native sailor would dream of daring the encircling Night, and those sorcerers and mad- men who seek far voyages have their own destinations in mind. Many of these castaways are left to pine forever for the world that they have lost, though some die terrible deaths in vain attempts to return home. Those that linger sometimes bring strange new arts or sorcery to the natives, often with disruptive results.

Maps

  • The Far Realms
    The far lands that drift within Uncreated Night, known only by their castaways and voyagers   The Night that encircles the realm is a thing of mystery and dread to common sailors. All know that a ship so careless as to sail too far from shore is certain to be lost forever in the darkness of the Night, doomed to a nameless death in black waters. But some say there are secret ways through the Night and hidden courses by which a canny captain can pass. “The Far Realms” is the name for those lands beyond the Night. None are in steady communication with this realm. At most, it is ever only a ship or two from some lost fleet, or a strangely-rigged craft from a distant land. Still, enough strangers have sifted through the veil over the past thousand years to bring strange and conflicting word of what might lie beyond. Not all of these strangers are even human. Manlike beasts, constructs of bronze and glass, and entities that only bear the outward seeming of humanity have all come ashore from the Far Realms. Such strange creatures seldom find a comfortable place in the realm, but there are enough wonders native to these lands that a foreign marvel does not look intolerably out of place. Those that survive long in the realm usually have some special gift to make them a valuable minion. Few ever manage to return to their homes. No native sailor would dream of daring the encircling Night, and those sorcerers and madmen who seek far voyages have their own destinations in mind. Many of these castaways are left to pine forever for the world that they have lost, though some die terrible deaths in vain attempts to return home. Those that linger sometimes bring strange new arts or sorcery to the natives, often with disruptive results.
Type
Secret, Occult

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!