Pierce the Veil of Night
Effect
Lesser spells can open or close an existing Night Road, but this mighty
work of sorcery can create one. The spell conjures up a temporary
night road from the caster’s location to a desired realm, to Hell, to a
known divine Paradise, or to a known shard of Heaven. Fairly accurate
knowledge of a destination is required, such as might be contained in
ancient manuals or learned through painstaking research.
The caster only has the power to determine the road’s general des-
tination, not exactly where it will emerge. Like all Night Roads, it is
most likely to burst open in some remote or isolated place.
The road itself is temporary and unanchored. Crossing it will require
1d6 days of travel, during which there may be incursions by Uncre-
ated into the unshielded and crudely-formed passage. The road will
crumble away in 1d10+7 days. If the heroes are still on it when it
starts to collapse, they’re liable to find themselves plunged into Hell,
a shard of Heaven, or the nearest available realm.
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