Heaven
Heaven is a broken house. Much like the world, it was torn apart in
the Shattering, either from the violence of the Made Gods and their
struggles or the damage done to its celestial engines. Now fragments
of it drift through Uncreated Night; a hall here, an avenue there, or a
vast and shining parkland floating further still. These shards are often
connected by hidden Night Roads, some concealed so well that only
those with the most exacting secret knowledge could ever hope to
find the entrance. Other shards float free, and only powerful theurgy
from within a connected terrestrial realm can bring outsiders into it.
The halls of Heaven come in many aspects, usually grand and dra-
matic. Towering walls of cloud-pale stone, arches of burning glass,
parks of perfect trees arranged in patterns of mystic significance that
hum with music when the sweet wind rustles their leaves… all things
of magnificence have a home in Heaven. Yet these wonders are usually
cracked, stained, and despoiled with the violence that once raged
through the halls. Many works of impossible beauty have been shat-
tered by the fury of the Made Gods and the angels, and much of what
remains has been lessened or perverted into something dangerous.
Some shards maintain an ecosystem, usually through a magical
source of food and water, or a celestial engine that sustains life with-
in the zone. Some of these refuges still have inhabitants, whether
maddened angels, trapped priests of a Made God who once dwelled
here, or hapless theurgists and their retinues. A thousand years have
passed in the realms since Heaven was broken, but when the engines
of time are damaged too a strange agelessness can fall on a place. Other
refugees are simply the heirs of the original intruders, gone strange
with the passage of isolated centuries.
Heaven also has its intrinsic dangers. Some shards are trapped,
snares left by some Made God in a former age to kill intruders or
protect something precious. Other “traps” are simply the unfortunate
consequences of the shard’s own decay, with places becoming perilous
and magic curdling into sour dangers. The celestial engines themselves
are particularly dangerous, with their exotic appearance and strange
powers luring the careless into sudden obliteration by forces beyond
their comprehension.
Every piece of Heaven was originally connected to part of a realm.
This connection is spiritual and causal rather than a physical bridge,
for it is the celestial engines of this shard that maintain the realm’s
existence and the continuance of its natural laws. Were these engines
to stop or be dismantled, the part of the realm it’s connected to would
boil away into the Uncreated Night. Many shards of Heaven have
already lost their associated realms to other catastrophes, and so make
rich pickings for looters who prefer not to inflict cosmic catastrophes
on some unsuspecting land. Of course, lacking a connected realm,
these shards are also among the hardest to reach.
Many powers have scavenged the engines of heaven since the world
was created. Made Gods looted them to use their priceless compo-
nents to enhance their own power. Theurges stole shards to imbue
their magic with new force. Saboteurs broke them to inflict catastro-
phes on the lands they were meant to regulate, and the angels them-
selves have sought to smash them purely out of a desire to destroy a
world that so bitterly betrayed them. Were it not for their tremendous
durability, the engines would doubtless have all crumbled by now.
Only the greatest heroes dare seek the fallen halls of Heaven. Find-
ing a Night Road to a shard, clearing the path, and exploring the
decaying halls of paradise is a feat reserved for the most awe-inspiring
of mortal heroes… or for a determined young Godbound.
Type
Dimensional plane
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