Delaying the Coming of Dawn
Effect
Most often used as an swiftly-cast spell, this invocation tampers with
the natural flow of time around the sorcerer. When cast, the GM
secretly rolls 1d6 to determine how many rounds it will last. For the
duration of the invocation, time stops around the caster. They may
act freely during this time, but cannot damage objects or people, take
possessions from a person, or move living creatures from their frozen
positions. Those around the theurge are oblivious to events that take
place while they are acting under the spell. Godbound of the Word
of Time and similar temporal creatures are immune to this spell, and
may act freely in the otherwise-frozen moment.
Repeated use of this spell is dangerous. Each time after the first it's
cast in a single scene, roll 1d6. If the number rolled is equal or less
than the number of rounds of time-frozen action taken so far in the
scene, the spell fails and the caster takes 2d10 straight damage.
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