Curse-Eaters
Grim heritors of ancient theotechnic disaster recovery methods,
“curse-eaters” are an informal brotherhood of initiates trained in the
lifting and banishing of hostile magical effects. While they are hon-
ored for their utility in dispelling dangerous magic, the wise also
understand that they can lay down the same blights they lift up. Most
are glad to receive them and glad to see them go once the work is done.
A loose fraternity of these practitioners is found in the Raktine Con-
federacy, some in service to the Black Academies while others serve as
freelance defenders of the peasants. A few curse-eaters are also found
in Ancalia, where their secrets formed the basis for the Invocatant
order of Ancalian knighthood. Their special expertise is sometimes
requested when the Invocatants can't deal with a problem alone.
The blights of curse-eaters can take many forms: unluck, sickness,
or even death in the case of the mightiest banes. These curses will
usually last for a month, if strong or overt, or a year for more subtle
afflictions. The very mightiest curses can last generations, though
these are usually only enough to afflict a victim rather than kill them.
Lesser curses can either affect a specific type of action and force a
-4 penalty on d20 rolls for it, or be general ill-luck that applies a -2
penalty to all d20 rolls. Greater curses can force automatic failure of
specific actions for a few times before they unravel, or simply cause
the automatic failure of the first attempt at the action each scene
before applying a -4 penalty to further attempts. Greater curses can
also inflict severe, lasting sicknesses, or result in the almost-certain
eventual deaths of lesser foes.
Curse-eaters can prepare their spells beforehand in small tokens
which they crush or break to release the effect. When they turn a
curse back on its caster or detect a blight’s enactor, they can reach
any distance to the sorcerer responsible for it; the magic itself gives
them a connection which defies normal limits of range.
Structure
Apprentice
Apprentice curse-eaters can detect the presence of magic, sense and
identify curses and their effects, or dispel low magic effects on their
own person.
Adept
Adepts can dispel low magic on a target, receive a vision of the person
who laid a curse on someone, or lay a curse on someone that can last
as much as a year and inflict subtle but significant hindrance.
Master
Those who have mastered the curse-eater's arts can dispel low magic
on a building or structure and everyone in it, create a shield that
negates the next hostile low magic spell, place a greater curse on
someone that will probably get them killed within a month or debil-
itated indefinitely, or place a lesser curse on an entire group of people
in your presence.
Archmage
The rare curse-eater who lives long enough to become an archmage
can create a shield that reflects the next hostile low magic spell back
at the caster, place a greater curse on a lesser foe that will kill them
in moments, place a lesser curse that will dilute as it travels down to
their heirs for seven generations, or lift a curse from someone and
send it back at its caster.
Type
Social, Brotherhood
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