Corpse Worlds
It is often the case that a Night Road connects a dead realm to
a living one. These ruined worlds fall for many reasons: tremen-
dous wars, cataclysmic weapons, monstrous plagues, or a cata-
strophic lapse in natural law created by damage to the celestial
engines that were to support it. Some lack even sunlight and
air, while others are gray tomb-worlds with rotting cities and
charnel fields of the fallen.
Fabulous treasures can be found in these corpse worlds, but so
too can the horrors that destroyed it in the first place. Undead
are a common threat, to say nothing of the Uncreated that creep
in through the realm’s thinning skin. Other worlds still retain a
thin skimming of inhabitants who survive by cannibalizing the
last scraps of sustenance, if not each other. The natural laws can
prove treacherous as well, when sounds suddenly turn to jagged
blades that fill the air, or gravity turns as sadistic as a cat. A few
realms are actually physically collapsing as the celestial engines
that supported their existence are spinning down into decay.
A dead world has no reasonable hope. Whatever efforts its
inhabitants made to escape their doom failed, and all that is left
is to wait for the inevitable final silence. For a Godbound hero,
however, things might be different. Perhaps they can reach the
sundered hall of Heaven where the realm’s celestial engines are
located and repair the faltering devices, or drive out the forces
that are interfering with their operation. Efforts in the world
itself might revive a decaying ecosystem or reignite a sun that
has guttered and died. Such feats of resurrection would be a
tremendous labor even for a divinity, but with a Godbound’s
aid all hope is not yet lost.
Type
Dimensional plane
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