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Extracurriculars Overview

Extracurricular Rules

  Joining an Extracurricular
At any point during your adventures, your character can join two Extracurriculars. If your character also works on campus using the Job rules, they can only benefit from one Extracurricular. Characters can gain the benefit from a new Extracurricular only by joining it at the start of an academic year. Typically, joining an Extracurricular in between academic years isn't eventful. You should note the changes from joining an Extracurricular on your tracking sheet.   Extracurricular Benefits
Student Dice:
Each character gains one Student Die for each Extracurricular they are participating in. A Student Die is a d4 the player can roll and add to an ability check your character makes, provided the check uses one of the skills listed in your Extracurricular's description. The player can wait until after rolling the d20 before rolling the Student Die, but must do so before you say whether the check succeeds or fails. No more than one Student Die can be rolled per check. After rolling a Student Die, a player can't roll it again until their character finishes a long rest.   Relationship Point:
While a student participates in an Extracurricular, they gain either a positive or negative Relationship Point (the player's choice) with one student NPC who is also a member of the Extracurricular.   Quitting an Extracurricular
Characters can quit an Extracurricular at any time, updating their tracking sheet accordingly. When a student quits an Extracurricular, they immediately lose its benefits.

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