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Arcana

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Thousands of years ago, Fate sculpted the world of Arcana. It built great monuments and birthed mythical creatures, hid eldritch mysteries behind trial and illusion, and imbued the world with the magical powers to unlock them. Fate split the land into three: the enchanted forests of the Elfin, the lofty mountains of the Dwarves, and the vast deserts of the Orks. However, each of these lands was fraught with terrors and trickery. For those civilized races to survive, they would have to escape.   By prophecy, Fate led each civilization to the Heartland; the promised land cleansed of the terrors that overtook the races' homelands, by ancient heroes who would be worshiped as gods. But soon after arrival, the races would clash over fear and difference of culture. This war was denounced by Fate, and was punished with an uprising of undeath that shattered the racial nations under the banner of the Death Horde. Civilization seemed yet again on the brink of extinction.   At the darkest hour, brave heroes rose and rallied survivors displaced by war. They purged undeath and claimed lands in the names of Averi, Eliej and Rowynn, founding a foothold in the Highlands as diverse nations united by ideals and leadership. Though they skirmish for land and resources, they share mutual understanding that the cost of war is worldly catastrophe, and struggle daily to balance politics and peace.

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