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Arc-Terra

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In a world where magic and the god exist, anything seems possible, but there are still limits. And as mortal life continues, they learn to break those limits until they find new ones; rinse and repeat. This is a world where this cycle has gone on time and time again, until technology and magic have combined together into an industrious new world. Things have changed since the medieval tales of heroes in the history books, new alliances have been formed, technology has improved lives of citizens more than rare instances of magical talent or knowledge could have, and new limits are being pushed every day. But with this new world come new kinds of danger and adventures to be had. Even in our modern world, history is still being written.   The world of Arc-Terra is in many ways like our own, but in many others, different. The gods still exist and still hold power, which has had some interesting effects on the world. Modern and antiquated weapons and armor are used together in equal effectiveness, but old enemies still live too. Monsters roam the wilderness, making settlements more sparse than our own world, these cities have large walls to protect against giant beasts, monstrosities, and aberrations lurking outside of civilization. But some of the greatest dangers come from within the walls of the cities, mortals have grouped together with their own goals, some more beneficial than others.

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