Troublesome Elements(dice game)
Troublesome Chance is a dice game played all over Arburg. It is a children's game. Mostly low class children play it, and it very rare to see noble children play this, especially due to the fact that is is quite a rudimentary game to play outside. Every number on the die represents an element:
1-water
2-air
3-fire
4-earth
5-wind
A six can represent any one of them.
The die is six-sided, and they are usually simple and carved out of wood.
Come water, fire, air,
Come earth or wind
Oh, Troublemaker
Tell us how we fare.
The Troublemaker then tells them the number, and they have to do one of the following actions, depending on the number:
1- water: they make swimming motions with their arms and walk around
2- air: they stand competely still
3- fire: the crouch on the ground and wave their arms above their head
4- earth: the have to lay on the floor spread- eagled
5- wind: they stand on the spot and wave their arms in front of them
The Troublemaker has to watch, and if anyone does the wrong action or is too slow, they are out.
If a 6 is rolled, the Troublemaker has to announce it, and all the children choose one of the previous actions. The Troublemaker then rolls again (after the chant has been said), and whatever number is rolled is announced. Whoever chose earlier to do the action of the nuber that is rolled is out. (Example: If someone choosed to stand still when a six is rolled, and then a 2 is rolled, they are out.) Once one person is left standing, they get to be the Troublemaker.
1-water
2-air
3-fire
4-earth
5-wind
A six can represent any one of them.
The die is six-sided, and they are usually simple and carved out of wood.
Rules of Play
There is one person who is "it" and they are known as the Troublemaker. That person gets to roll the die on the ground; in such a way that they are the only one who sees what number is rolled. Whenever a six is rolled, all the other children chant:Come water, fire, air,
Come earth or wind
Oh, Troublemaker
Tell us how we fare.
The Troublemaker then tells them the number, and they have to do one of the following actions, depending on the number:
1- water: they make swimming motions with their arms and walk around
2- air: they stand competely still
3- fire: the crouch on the ground and wave their arms above their head
4- earth: the have to lay on the floor spread- eagled
5- wind: they stand on the spot and wave their arms in front of them
The Troublemaker has to watch, and if anyone does the wrong action or is too slow, they are out.
If a 6 is rolled, the Troublemaker has to announce it, and all the children choose one of the previous actions. The Troublemaker then rolls again (after the chant has been said), and whatever number is rolled is announced. Whoever chose earlier to do the action of the nuber that is rolled is out. (Example: If someone choosed to stand still when a six is rolled, and then a 2 is rolled, they are out.) Once one person is left standing, they get to be the Troublemaker.
Variations
The dice are often used to make up other games, but this one is the most widely known and played.History
No one can remember who came up with it when.
Participants
The game can be played by three or more children. Often, it is played by many children on the village. Of course, the more people ther are, the more fun it is.
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