Cybernetic Overdose
Cybernetic Overdose occurs when someone implants more technology than their body can handle. The backlash is incredibly severe, as it destroys the tolerance their body has for any and all implants from then on. On the occurrence a character has more than 3 implants, they must roll a Constitution saving throw. The DC for this saving throw depends on the number of total implants they have, as well as the level of Neural Degradation they are afflicted with should they fail, as shown on the table below. Levels of Cybernetic Overdose do not repeat, but should a character attempt a high number of implants and fail they will receive the levels of Neural Degradation below that belonging to their current number of implants in addition.
A character attempting to have a 9th implant grafted will die upon completion of the operation. Characters that die in this way cannot be brought back to life except by "Resurrection", "True Resurrection", and "Wish" spells. If a character is brought back to life with 9 implants, they suffer the full five stages of Neural Degradation, and permanently lose a level, an affliction which will change the highest level this character can achieve to 19.
| Number of Implants | DC Required | Level of Neural Degradation | Effect |
|---|---|---|---|
| 4 | 15 | 1 | Disadvantage on Dexterity checks, saving throws, and skills. |
| 5 | 16 | 2 | -10 to base movement speed |
| 6 | 17 | 3 | -2 to Strength Score |
| 7 | 18 | 4 | -2 to Constitution Score |
| 8 | 19 | 5 | -2 to Intelligence Score |
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