Meletis Settlement in Apate | World Anvil
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Meletis

Meletis is the polis of learning, magic, and progress. It is a city-state of progressive thinkers, pious thaumaturges, and wise oracles. Meletis was born from the defeat of tyranny, and to this day it retains a spirit of the triumph of free thought over brutish force. Meletians pride themselves on their great temples to the gods, their thaumaturgical academy, their great works of architecture, and for their Reverent Army.   Meletis sits on the coast, surrounded by rivers and vast, stepped grasslands. Fields of a cultivated type of barley called sitra provide sustenance to Meletians and their animals. Branches of the River Kheir splay out across the landscape, bringing fresh water and trade from distant villages. The great temples of Meletis are testaments to the achievements (and destructive hubris) of civilized humanity. Signs of architectural and academic achievement are everywhere. Even the streets of Meletis are formed of bricks of interlocking geometric shapes, demonstrating mathematical and mystical principles. The wildlands of Theros feel distant, almost mythical, from inside the city's regimented and formulaic bounds. Meletis does suffer attacks from sirens, tritons, and larger monsters, but many citizens of Meletis have never seen in person any monster or humanoid bigger or more "exotic" than a centaur.       Meletians are very concerned with the actions of the gods. Gods are regularly part of their language. Following below are some phrases common in Meletis that incorporate the gods:   "By Heliod's bright spear." Expresses surprise or wonder.   "From the gods' voice to my ears" (or simply "gods' voice"). Used to emphasize that what the speaker says is true — i.e., that the speaker has been told this by the gods themselves.   "By the red eye of Mogis." A mild profanity, often used in reaction to tragedy or violent death. "With Erebos" or "At Erebos's side." Another way of saying "deceased" or " in the Underworld."   Almost every street of Meletis bears a temple, from simple, one-room neighborhood shrines to six-story temples held up by phalanxes of marble columns. Every god has a temple in Meletis, and many temples are devoted to multiple gods. Artisans continually improve the temples in Meletis, swapping out broken marble or crumbling sculptures with fresh materials, and painting over grand friezes with grander ones.

Demographics

THE REVERENT ARMY: Meletis is defended by the Reverent Army, religiously trained soldiers who fight monsters and exalt the gods. The Meletian Reverents are not as fierce as Akroans nor as sturdy as Setessans, but they are clever and resourceful, and they believe their superior piety for Theros's pantheon leads them to more success in battle.   THE BATTLEWISE: Meletian leaders, known as The Battlewise, are trained to manipulate the battlefield primarily through tactics and strategems rather than through physical strength. Their hoplites use clever ruses, unusual or rapidly changing troop formations, and even outright deception to score victories.   THE SPELL-TRAINED: It's said that every Meletian soldier knows at least one spell. That may be an exaggeration that Meletians allow to circulate, but it is true that many Meletian hoplites could be considered low-level taskmages. Spells of healing, endurance augmentation, and battlefield trickery are often taught during soldier training. Those soldiers of the Reverent Army who work magic are known as The Spell-Trained.   THAUMATURGES, THE MAGE ELITE: Weaving magic is a time-honored tradition in Meletis; magic is seen as one of the greatest arts an artisan can master. The most accomplished mages are known as thaumaturges ("wonder workers"). Many Meletian mages received training at the Dekatia, including many thaumaturges, but one is not truly considered a thaumaturge until one has received a reward or other positive omen from the gods. For example, a mage might be considered a thaumaturge when Heliod, god of the sun, grants her a spear of sunlight, or when she is granted a wild creative vision by Keranos, god of storms.   THE STONEWISE: Meletis is a polis of industry and building. Stonewise thaumaturges specialize in magic that erects and restores buildings and other such edifices. Stonewise mages are crucial to the Reverent Army when creating inland military outposts and fortifying entrenched positions.   FORMALISTS: The Æther is of particular interest to Meletian scholars, and many study its use in magic. Some believe that the Æther is the realm of abstract entities, such as numbers, concepts, and theories. Some formalists study magics that allow them to cause objects to disappear from physical reality. They say they are "perfecting" real, necessarily flawed, concrete objects by transferring them to the realm of perfect, abstract entities. Formalists think very highly of themselves and their education; wilder, more feral humans, satyrs, and centaurs think they're all a bunch of lunatics and crackpots.   PHILOSOPHERS & THE TWELVE Meletis is world renowned as the center of philosophical thought. Philosophers have special status here; they are often attended by servants so that they might spend more of their time debating, thinking, and teaching. The Twelve, a council of philosophers, serves as the ruling body of Meletis. The Twelve are currently headed by Perisophia. Although philosophers of Meletis are undoubtedly great thinkers and rhetoricians, they are also incredibly elitist, classist, and privileged – facts that make many poorer Meletians and foreigners despise them.
Type
City

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