Artisans Halls
Designs Available:
Fungus Refinement
Chameleoweave (not in stock)
Chameleoweave fabric is woven from strands of the famed mimetic plants found growing along the margins of the Mournland. It is difficult to pin down the exact color and texture of the cloth, since it tends to take on the characteristics of other fabric with which it is worn. A character wearing chameleoweave clothing gains a +1 circumstance bonus on Disguise checks.Dolweave (not in stock)
Dolweave is a coarse, sickly fabric that is rumored to be woven with occasional hairs collected from dolgrims, dolgaunts, and other corruptions. The color and texture of dolweave seems to darken and pulse threateningly in time to its wearer’s most violent emotions. A character wearing dolweave gains a +1 circumstance bonus on Intimidate checks.Glammerweave (in stock)
Glamerweave is a fine, light fabric that has delicate illusions woven into the threads. The color of glamerweave seems to shift subtly and is hard to describe, but this property is makes for a striking and strangely beautiful appearance. While wearing these clothes, you can use a bonus action to create a moving illusory pattern within the cloth. Alternatively, you can have the pattern rise from the cloth. For example, a glamerweave gown might be wreathed in harmless, illusory flames, while a glamerweave hat might have illusory butterflies fluttering around it. When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the glamerweave, you can roll a d4 and add the number rolled to the check. Once you use this property, it can't be used again until the next dawn.Shiftweave (not in stock)
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties.Gemstone Polishing
Ring of Temporal Salvation (in stock)
Requires attunement. This ring has a gray King's Tear embedded, granting the following magical benefits: If you die while wearing this ring, you vanish and reappear in an unoccupied space within 5 feet of the space you left (or the nearest unoccupied space). You have a number of hit points equal to 3d6 + your Constitution modifier. If your hit point maximum is lower than the number of hit points you regain, your hit point maximum rises to a similar amount. If you have any levels of exhaustion, reduce your level of exhaustion by 1. Once the ring is used, it turns to dust and is destroyed.Ring of Resistance (not in stock)
Requires attunement You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type.Ring of Swimming (in stock)
While wearing this ring with an engraved deep-blue aquamarine, you have a swimming speed of 40 feet. The engraving says "Just keep swimming" in Aquan Primordial.Advanced Gem Working
Necklace of Fireballs (in stock)
This necklace has upto 1d6 + 3 cut semi-bright rubies (beads) hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.Helm of Brilliance (in stock) (LINK)
(requires attunement)
Type
Room, Common, Workshop
Parent Location
Owning Organization
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