Thistle Hold
It has been said that the town in the shadow of the great forest is like a shielded island located where a foaming ocean breaks against jagged rocks. Ambria, unruly and beset by growing pains, would be the ocean; the unforgiving horrors of Davokar the rocks and the waves would be the flood of humans fleeing north from despair and misery.
The analogy has its merits, but also reflects a romantic idea that a wooden palisade and strict regulations can function as an effective shield against the forces of nature. Sure, Thistle Hold is in many ways both safer and less chaotic compared to the nearby Blackmoor, and it offers comforts which one can only dream of in other parts of the Ambrian realm. But one should absolutely not be duped into believing that the safety and comforts benefit everyone living in the Hold. And, above all, one should never feel confident that serenity is unthreatened.
Defences
High pallisade walls, heavy gates, approx. 150 Town Watchmen.
Industry & Trade
Primary income from tolls and taxes.
Architecture
Mostly wooden houses between 2 and 4 stories.
Type
Town
Population
6000
Included Locations
- Afadir's Triumph Tavern
- Benego's
- Big-Basher's Smithy
- Brew
- Legends
- Odovakar
- Ordo Magica Thistle Hold
- Spectacle
- The Abomitorium
- The Court and Harp
- The High Chieftain's Envoy
- The Merchants' House
- The Queen's Legation
- The Queen's Sqaure
- The Rope and Axe
- The Rosegarden
- The Slaughterhouse
- The Thaler's Drugstore
- The Thistle Hold Monastery
- The Thistle Hold Sun Temple
- The Town Seat
- The Treasury and Faraldo's Novelty Store
- The Winged Ladle
- The Witch and Familiar
Owning Organization
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