Amaran
1007, 4, 23
Amaran is a young world, a world of horror and miracle. A world of monster and adventure, of nightmare and dreams. And once, still fresh in the memory of the races, it was deadly such that the very future of the races was put in danger as nature itself rose against the mortals upon Amaran’s surface. People were scattered, separated, slaughtered, groups left isolated. Piece by piece, Amaran’s races dwindled and dwindled, giving great sacrifice day by day just to endure another sunrise.
Yet, that truth no longer holds true.
Dedron, the life binder, has saved them all, though few are actually aware of him. A great wave of peace and renewal swept across Amaran’s surface, and in its wake, nature ceased its war against mortals, and monsters retreated back into dark places. All at once, The Age of Strife was over, and the races blinked uncertainty in the peace of a new age:
The Age of Peace. The time of renewal, the age of exploration, or growth, of rediscovery. Races rediscover each other, and for the first time since time unknown, dare to walk the wilds and seek homes beyond their own.
Dedron gave them back their hope. He silenced the world set to slay its own peoples, and gave them the future.
But what becomes of that future is still unsure, uncertain. What will become of it lies in many hands, those unaware, or those keenly aware, of the chance they have. Everyone gets a chance to have their say.
What will you say?