Armors
The following armors are permitted in the game. Note that power armor requires some sort of magical power source. A mana gem sufficient to power a laser rifle will work with power armor.
Power Armor - 200 gold pieces, AC 17, Strength +2, Disadvantage on Stealth. Susceptible to anti-magic and similar effects.
Magic Items
All Weather Armor - Rare, Medium Armor. +1 to AC, ignore harsh weather
Ceremonial Armor - Rare, Plate Armor. +1 AC. You are proficient in Charisma saves if you are not already, and you have advantage on Charisma checks against people from the culture who produced the ceremonial armor.
Chaos Armor - Very Rare, Medium or Heavy Armor. +3 to AC, resists one damage type (not necrotic), and gives vulnerability to necrotic damage. Requires attunement, and will not come off without a remove curse or similar magic.
Ogre Armor - Uncommon, Power Armor. Grants a total of +4 Strength and Powerful Build.
Paladin Armor - Very Rare, Medium or Heavy Armor. +2 to AC, grants Immunity to Radiant
Reflective Armor - Very Rare, Medium or Heavy Armor. +2 to AC, +4 against all ranged attacks. When this occurs, anyone with a Passive Perception over 11 will notice.
Rocket Armor - Rare, Medium or Heavy Armor. +1 to AC, grants Fly speed of 30. Requires a power source to function properly.
Sound Suppression Armor - Rare, Light or Medium Armor. +2 to AC, no Stealth penalty, resistance to Thunder damage.
Spectre Armor - Legendary, Padded Armor. +3 to AC. As an action, become invisible until your next turn. Requires attunement.
Remove these ads. Join the Worldbuilders Guild
Comments