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Wired Reflexes


Your nervous system is rewired to replace the slower, more organic processes with lightning-fast optical fibers, leaving almost no lag time between brain and muscle. This allows you to react and move in ways that seem superhuman. At tier 4, you can pre-program your body with muscle memory, so it responds to a given situation without requiring active thought.  
Tier 2. You gain a +2 bonus to Dexterity ability checks and Dexterity saving throws. You roll for initiative with advantage, and opportunity attacks against you have disadvantage. You can take an additional reaction, and when you do so, you gain a +2 bonus to your AC until the end of your next turn.
Tier 4. You gain a +4 bonus to Dexterity ability checks and Dexterity saving throws. You roll for initiative with advantage, and opportunity attacks against you have disadvantage. You can take an additional reaction, and when you do so, you gain a +2 bonus to your AC until the end of your next turn.   Additionally, you can activate your pre-programmed muscle memory as a bonus action. For 1 minute, you have advantage on Dexterity checks and saving throws, and you gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. You can’t use this ability again until you finish a long rest.
Item type
Cybernetic
Manufacturer
Owning Organization
Base Price
Tier 2: $35,000 | Tier 4: $3,500,000

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