Plasma Projector
You install a tiny arcane portal in an arm that, when triggered, opens a gateway between the projector and Suus, causing pressurized plasma to pour forth in a brilliant shaped blast. The emitter has 10 charges. As an action, you can use a free hand to expend 1 to 3 charges and create a burst in one the following patterns: in a cone, in a line, or in a radius at a point you can see within 300 feet of you. The size of the burst depends on the amount of charges expended. Targets in the area must succeed on a DC 20 Dexterity saving throw. A target takes 12d6 radiant damage on a failed save, or half as much damage on a successful one. As part of the action, you can spend 1 extra charge to deal an additional 4d6 radiant damage to targets in the area, which can be reduced with a successful saving throw. Regardless of the size of the blast, you cast bright light in a 60-foot cone and dim light for an additional 60 feet until the end of your next turn. The light is sunlight. The projector regains 1d6 + 4 charges daily at dawn.
Area Type | 1 Charge | 2 Charges | 3 Charges |
---|---|---|---|
Spherical | 20 ft. | 30 ft. | 40 ft. |
Cone | 30 ft. | 60 ft. | 90 ft. |
Line | 60 ft. | 120 ft. | 240 ft. |
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