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Hologram Projector


This cyberware involves getting numerous hologram projectors and directional speakers installed into your body. When you activate them, you can project images around yourself or the nearby environment.
The projector creates holograms that mimic spells of the illusion school. While the effects are similar to magic, and may require your concentration, they are not magic, and are unaffected by spells such as counterspell or dispel magic. If you lose sight of a hologram you have created, the hologram ends.   For the purpose of these holograms, your spell save DC is 15. This cyberware has 10 charges. You can use an action to expend some of its charges to mimic one of the following spells: blur (2 charges), disguise self (1 charge), major image (3 charges, sounds and images only), mirror image (2 charges), silent image (1 charge).   If you have an arm, leg, eye, or ear removed, you can use it to mimic the programmed illusion spell by setting it down within 120 feet of the target. So long as the limb isn’t moved out of range or sight of the target, the hologram will act according to the spell, except that it has a duration of 48 hours.   The hologram projector regains 1d8 + 2 charges when you finish a long rest. If you expend the last charge, roll a d20. On a 1, your holograms malfunction, and your appearance changes to a form of the DM’s choosing until you finish a long rest.
Item type
Cybernetic
Manufacturer
Owning Organization
Base Price
$25,000

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