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Gamma Organ


You have a heavily mutated organ implanted into your torso. This organ is loaded with highly dangerous radioactive chemicals that can be released to the rest of your body, causing sudden and drastic changes.
As a bonus action, you can gain 1 level of irradiation and become mutated for 1 minute. You can’t become mutated again until you finish a short or long rest. While mutated, you can’t cast spells or concentrate on them, and you gain the following benefits:
  • You increase your size by one category. If your armor and equipment does not fit your new size, it is cast off or destroyed (your choice).
  • You gain temporary hit points equal to twice your level.
  • Your Strength score increases to 25.
  • Your movement speed is increased by 15 feet, and your jump distance is tripled.
  • You ignore the effects of the irradiated condition.
While mutated, you can use a bonus action to gain a level of irradiated. Your unarmed strikes deal damage equal to 2d8 + your Strength modifier. When you take the Attack action on your turn, you can make a number of attacks equal to 1 + your irradiated level. While mutated, you ignore features, like Extra Attack, which give you more attacks.   While you have this cyberware installed, you reduce your current level of irradiated by 1 every 6 hours. You have advantage on saving throws against effects which would irradiate you.
Item type
Cybernetic
Manufacturer
Owning Organization
Base Price
$400,000

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