Ice Spirits
Ice Elementals are creatures of unbridled rage housed within rough and spikey exteriors. It is no wonder then that most Ice Spirits attempt to distance themselves from this past. After Re-Crystallisation, most Ice Spirits take on a sleek and smooth figure with personalties that are either of jovial playfulness or sober stoicism.
Ice Spirits tend to live alone or at most with a few other individuals. As people of frost and snow, Ice Spirits favour their homes to be in the coldest of climates. Those with a playful nature tend to elect to settle near towns, allowing them to prank unsuspecting passer-bys; more stoic natured spirits prefer to live as far away as possible from civilisation such as in their very own hut on top of a mountain.
High-level Ice Spirits are known as "Frost Monarchs" or "Ice Queens". As the Goddess Filene's goal is to expand her effective territory, she sends many an Ice Spirit out to create icy domains.
Ability Score Increase.
Your Wisdom score increases by 4. Creature Type - Elemental.
You gain the following: You do not require air, food, drink or sleep. Instead, you enter a restful state, remaining semiconscious, for 4 hours a day. While resting, you can dream after a fashion; such dreams are reflexive mental exercises inherent to your consciousness. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
You are immune to poison damage and immune to the poisoned condition.
You have a Natural Armor of 10 + your DEX modifier.
You are immune to cold damage and vulnerable to fire damage.
Size.
Your size is Medium. Speed.
Your base walking speed is 30 feet. Darkvision.
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. Winter Step.
You ignore difficult terrain caused by ice and snow. You can walk on vertical and horizontal surfaces that are covered by ice or snow. Languages.
You can speak, read, and write Aquan and Auran.
Hit Dice: 1d6 per Ice Spirit level
Hit Points at 1st level: 6 + your Constitution modifier
Hit Points at Higher levels: 1d6 + your Constitution modifier per Ice Spirit level after 1st Proficiencies
Saving Throws: Intelligence, Wisdom
Skills: Arcana and Religion Within 10 miles of the area you have last long rested at, snow and ice resist melting. Snow and ice can be melted only with prolonged contact with fire.
The sky is overcast most of the time within 10 miles of the area you have last long rested at, and snowfall is common. The area is difficult terrain for Tiny, Small, and Medium creatures because of deep snow.
Light snowfall or swirling powder blown by the wind lightly obscures the area within 5 miles of area you have last long rested at.
Ice Spirit Traits
As a monstrous race, Ice Spirits are able to develop and upgrade their own innate power rather than their class' power. Upon level up, you may instead choose to add to your Ice Spirit level rather than your class level. Ice Spirits gain the following traits at each Ice Spirit level, as indicated on the table below:Level | Features |
---|---|
0 | ASI, Creature Type - Elemental, Size, Speed, Darkvision, Winter Step, Languages |
1 | Favored by Filene, Hit Points and Proficiencies |
2 | Improved Darkvision, Snow Camoflage |
3 | Cold Touch, Ice Blind |
4 | ASI |
5 | Freezing Gaze |
6 | Cold Aura |
7 | Freezing Rebuke |
8 | ASI |
9 | Advent of Winter |
10 | Ice Crown, Snowfall Mantle |
Your Wisdom score increases by 4. Creature Type - Elemental.
You gain the following:
Your size is Medium. Speed.
Your base walking speed is 30 feet. Darkvision.
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. Winter Step.
You ignore difficult terrain caused by ice and snow. You can walk on vertical and horizontal surfaces that are covered by ice or snow. Languages.
You can speak, read, and write Aquan and Auran.
1st Level
Favored by Filene
You gain all of the appropriate bonuses of the Clerics of Filene (Subclass) with respect to your Ice Spirit level. In addition, Ice Spirits are considered Full Casters and Divine Spellcasters. Ice Spirits also gain charges of Channel Divinity at levels 2, 6 and 18.Hit Points and Proficiencies
Hit PointsHit Dice: 1d6 per Ice Spirit level
Hit Points at 1st level: 6 + your Constitution modifier
Hit Points at Higher levels: 1d6 + your Constitution modifier per Ice Spirit level after 1st Proficiencies
Saving Throws: Intelligence, Wisdom
Skills: Arcana and Religion
Comments