The Gods in Almilir Malroetan Empire Era 19,758 A 20,358 | World Anvil
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The Gods

Summary
  Supreme Being:
  Zoulinorian, supreme: Supreme, Creation
 
 
  Greater Being:
  Zimhu, greater : Law, Courage, Honor Zimu, greater: Chaos, Fear, Dishonor
  Major Gods: (Can't lose sphere of influence, strongly related to good, neutral and evil, power level doesn't depend on number of follower) Palash, major: Holy Justice and Life Gocht, major: War good, Humility, Forgiveness Jiersan, major: Blessing, Redemption, Truth Stratis, major: Creation, Servitude, Offering Zedara, major: Good Magic, Peace, Wisdom
  Edelmar, major: Evil Magic, Damnation, Curse Gelmir, major: War evil, Vengeance, Destruction Marcin, major: Unholy, Death, Corruption Misrul, major: Lies, Slavery, Ignorance Zak, major: Ambition, conflict, robbery
  Ab, major: Abstention, Doubt, Contemplation Chaid, major: Commerce, protection, tolerance Dridions, major: Nature, luck, Contentment Equilibrus, major: Fate, Equality, Void Frillit, major: Automaton, Neutrality, Learning Ren, major: Freedom, Equity, Knowledge
  Minor Gods: (can gain or loose sphere of influence, loosely related to concept of good, neutral and evil, power level dictated by number of followers) Mirielle: Humor, dance Lilwen: retribution, mercy Frizt: Family, Loyalty Zolreg: dignity, rightness Saersa: Festivity, strategy/tactics Gaerga: dueling, medicine Caelbar: Discipline, Day Waerda: judgement, obedience Chikisst: abundance, Fertility Gaolric: music, art
  Faelgar: Legend, Memory Parkeritis: Annihilation, Prophecy Daerdir: Travel, Negociation Vaerdim: Communication, Safekeeping Faerot: History, Senses Gaia: Fauna, Flora Aber: Journey, Pleasure Saelik: Secrets, Night Karlok: Balance, Beauty/Ugliness Raek: Engineering / Invention, wealth Gael: Agriculture, Artisans and crafters Hordal: Chivalry, intrigue
  Daelorn: Conquest, Persuasion Quaerlik: Adventure, demons and mythical creatures Cisliv: Pain, Suffering Gaork: Spirit, planning Haralle: Murder, Disease Ogrok: Oppression, Bone Raik: Torture, Vice Yiersik: Gambling, Execution Saerir: Vanity, Alchemy Taerik: Discord, Madness
  Demi-gods, Choosen, Champions. Quasi Deities, paragon and exemplar: (beings of various powers, highly volatile, no link to good, neutral and evil, affected by number of followers)
  Quasi Deities: Exclusively composed of elves and fairies that are the embodiment of their elements and energies. Quasi deity are as powerful as a minor god, quasi deities don't need worshipers to maintain their power.
  Paragon: They are choosen by the elements and energies before their birth. They have unparalleled power with this elements.
  Exemplar: Anyone can become an exemplar. They are dedicated to master the use of a specific element or energie.
  Demi-gods: The most abundant of all, they own power over a specific area or a profession. Weapon maker may worship the demi-god of weapon smiting or a small fishing village worship the demi-god of fishing. They were generally mortals before, they can be as powerful as a low minor god or as weak as a max level mortal. They are affected by the number of worshipers they have.
  Chosen: They are choosen by the gods before their birth, they have access to some spells directly linked to their god. The chosens are generally marked.
  Champion: They are the perfect exemple of a god portfolio and they fight in their names. They are mortals that dedicated their lives to promote a particular god portfolio. Only major and minor gods can have champions. *I don't like avatars Avatars : A loop hole in the contracts with the elves and the fairies allow gods to have avatars on the world. Avatars are like the gods puppets, it allows them to roam the world, contact directly with his followers and do all sorts of stuff a mortal would do. Avatars acts of their own free will, a god can check on his avatar anytime without effort like it was his own body. A major god is limited to 2-5 avatars, minor gods only 1 or 2.
  Alignment system : Basis. Take all the sphere from major gods, have a scale from 0 to 30, 1-10 evil, 11-20 neutral, 21-30 good (change the scale -15 to 15? NO
  New take : Alignment will be based on the society. (it was considerate ok to be a pedophile in ancient Greece). Gods should be more the embodiment of their sphere of influence. They have a varying degree of interest in the affairs of men.
  Life and Death : I don't know where souls come from. The dream world has 3 levels, fist level is the dreams, where souls go during sleep (moderate move boost, really close to world). Second level is where souls go in deep meditation or deep sleep (can travel whole solar system in minutes, far from worlds, lightly dangerous for living being). Third level is where souls go when they are not attached to a body. (Can travel whole galaxies in seconds, deep space, very dangerous for living being.
  Life : When a new being is born, the soul temporarily forget all it knows about his past lives and prepare to start a new life.
  Automaton : Animated object with no souls
  Death : Souls force itself into something (living being or inanimate object) to become "living". or stay in spirit shape. Doesn't forget about past lives.
  Soul Cycle: Normally souls reincarnate, corrupt souls gets stuck in various stages from world to dream world 1 or 2 (some very powerful undead lives in dream 3). In world reincarnation takes place in dream world 2, across world takes place in dream world 3. Corrupt souls can either get redeemed, with some actions, or destroyed in the void pit. To become corrupt a souls wants to forgo reincarnation and stay on the world (or dream world), the more corrupt they are, the more they will go towards the dream world.
  Birth - Live - Death - dream world 1 - dream world 2 - choose to reincarnate here or not - rebirth or dream world 3 - rebirth in another world
  Reincarnation : ???
  How mortals perceive religion : ???
  How a new god or demi-god advertise his new domain/ sphere : ???

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