God, minor : Aber, Journey and Pleasure in Almilir Malroetan Empire Era 19,758 A 20,358 | World Anvil
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God, minor : Aber, Journey and Pleasure

Aber
  Minor God
 
 
  Moon : Green
  Portfolio : Journey, Pleasure
  Symbol : Le symbole de Aber est un homme avec des chaînes et une couronne.
  Favored weapons : favored weapon
  Proverb : Tout doit être redressé
 
 
  History : Aber était un demi - géant du cosmos qui voyageait a travers le monde pour redresser les tords fait a tout les gens, aux bons comme aux mauvais, Équilibrus le proclamât dieu.
 
  Creation : Minor god no creation?
 
  Domains (Sphere?) : Aber est le dieu redresseur, il aide les bonne gens à se sauver de l’esclavagisme et aide les nobles à avoir plus de pouvoir sur leur serf.
 
  Worshippers : The followers ...
 
 
  Dogma : Dogma is ...
 
 
  Cleargy and temples : The cleargy of ...
 
 
  Rituals : The rituals are...
 
 
  Texts : The textes are...
 
 
  Traditions : The traditions are...
 
  Songs : The songs are...
 
  Verses : The verses are...
 
  Relations with other gods : The relations are...
 
 
  Involvements in mortal affairs : The involvement is...
 
  Holy guards : The holy guards are...
 
 
  Chosen / Champions : The chosen / champions are...
  Avatar : Demi géant du cosmos Redresseur niveau 80 In the isolated country of the half giants of the cosmos, there was a man living by the name of Aber. He was miserable and sick. He wanted to see the world, but he was too coward to do it. Some day, he participated in a child rescue mission on the ocean. The father had left his child on the boat when a huge wave struck and the rope broke from the dock. Aber was on board to see if they could locate the missing boy. They searched all day, without seeing any trace of him. As they were making their way back, a storm started to rise. The wave were higher then he had ever seen. He was no sailor, but he knew this storm was special. The boat struck a shallow and it started to sink. In the chaos, Aber found himself in the water hanging desperately to a wooden barrel in the cold water. Fortunately for him, all the half giants are taught spells to protect them from the frost, but he was still at risk of drowning.
 
 
  For many days, he was desperately clinging to his buoy. From time to time casting one of the only spells he knows to keep him warm. He finally got rescued by a bunch of human fishers. They fed him and took great care not to injure him anymore than he was. The good Samaritans invited him to stay with them for as long as he needed. For two days he was too tired to move out of the bed. But with the good care of his rescuers, he was up on his feet by the third day. Aber was a man of honor and wanted to repay the fishers. He started working for them until he could gather enough to try and go back to his home. As he was helping them, days became weeks and then months until Aber understood that he had no desire of going home. He knew this was his chance to accomplish the journey of his life. He was taking great pleasure in the simplicity that these poor fishermen were living, they were happy and so was he. With great regrets of leaving his new friends, but with great excitation he left.
 
 
  The journey never finished. Aber always wanted to see more of the world, more of the people and see how they found pleasure in life. Everywhere he went, he was welcomed to learn of the traditions and the way of the people. He was also helping the others to find new ways to enjoy life. Many were inspired by his tales and some of them started a journey of their own; telling the story of Aber, who inspired them to begin the journey to find their happiness. It is not know how far Aber went on his journey, but he is know all over the southern continents. It is rumored that he is also known in the Northern hemisphere by the reptilians.
  Raemir Halfling Shaman / Sorcerer
  Time Period :
  Past :
  Relationships :
  Obligations :
  Motivations :
  Sensibilities :
  Exploits :
  Introduction : Small intro on the backstory of the character, should be around 100-220 words
  Adventure 1 : Small adventure 400 words
  Adventure 2 : Small adventure 400 words
  Adventure 3 : Small adventure 400 words
  Conclusion : Smal conclusion about the life of the character 100-200 words

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