Ascham's gods as of the Hour of Dusk, Crispins Day, Fall, the Year of Coin Harvests, 18,61 Organization in Allyoa | World Anvil
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Ascham's gods as of the Hour of Dusk, Crispins Day, Fall, the Year of Coin Harvests, 18,61

Neighbors - Walla Mammen revere the neighbors as divine messengers, brothers and sisters, helpful, but terrible when roused to righteous anger. Will only be seen when they choose to be seen. Confirmation of their divinity comes from them not leaving a body behind when they die. Roost - Ye Olde Countrie, one of the prime deities. God of hearth home, civilization, thievery, and commerce. In Ascham she is only revered for her civilizing aspect. Too-ha Dan is a paladin of the Roost. He keeps strange ways from his homeland in Ye Olde Countrie.   Gate - The awkward god of death. Common source of colloquialisms. Aschamii improbably believe the Gate was closed by Crispin Fell in Ascham in 00,00. They somehow manage to conveniently forget that Crispin Fell’s biographical details are well recorded in the annals of 11,00 and not before. As everyone already knows the stories, they shall not be repeated here. Relatives of the deceased will often appear behind Crispin Fell, in full dented plate armor, in Ascham and its environs to those on the edge of death. Rather too inappropriately tired, sarcastic, awkward, and funny for the occasion. Dragonsday is better than Crispinsday, I’m just saying.   Newt - An odious amphibian who proclaims itself to be the god of all knowledge. Its worship is not common in Ascham, with few notable exceptions. To tell it truly, Newt is an annoyingly grubby god who amasses knowledge as a miser with his wealth. His followers are commonly robed in the fashion of an academic, even when such fashion is not suited for every occasion. Learn from my foolish mistake and under no circumstance invite such a one to a dinner party among one’s peers. Such bores monopolize conversation with utterly useless factoids. Decent in bed though.   Otter - Acham Territory’s god of commerce, taught to the first settlers by the native Mammen. Joyous and playful, Otter also governs the inland waterways and lakes, but leaves the angry sea to Squid, on whom more will be said.   Squid - The Light Beneath the Waves is a uniquely Allyoan deity, brought to Ascham Territory with the first settlers from the northeast where Squid was born and remains popular. God of mysteries, true knowledge, and lies, illusions, and falsehoods, Squid lurks beneath the angry waves, rendering most tides unreliable. Squid punishes a lack of vigilance among followers with fogs, said to be a Dark-Gift-of-the-Dark-Daughter (D.G.D.D.). Upon arrival, Squid devoured the local kindly sea god, a particularly exquisitely beautiful salmon, and supplanted the calm seas with gloom. Even at the height of summer, two feet below the uppermost layer of the water, will lurk bracing cold thanks to the light beneath the waves. Worshippers live in church-lighthouse combinations and are doomed to stare forever at the pounding surf. All the staring makes their eyes go disconcertingly squinty. Popular among those with an arcane bent, but low in worldly ways. Decent in bed though.   Squirrel - Another annoying god of tricksters, pranks, prudence, planning, sometimes war, happiness, and luck, Squirrel is surprisingly ubiquitous across the globe, aside from the few places that name him Monkey. I try to avoid conversing with the fellow.   Allyoa - The almighty deity is the patron of Churchianity, Faithery, and Bookism, among dwarves, Bumbles, and humans alike. So nice and radiant they named the entire continent and the republic that later formed and died there after him, he is noted never to have spoken there. Sometimes he has saints, sometimes he doesn’t. I honestly don’t know much about him. Ineffable or something.   Statues - There are a bloody good lot of the things in Ascham. As of the time of writing, they have yet to reply to me.   The Boogum Man - Ascham Territory’s resident unfriendly devil, The Boogum Man manifests as the subconscious fears of all the region’s inhabitants compressed into a single being. He haunts crossroads, avoids graveyards, and trades in secret and skill. I have heard that he is surprisingly cordial to warlocks under contract. No matter his specific shape, haunting, flickering blue eyes mark his billowing countenance. These years, he wears a kepi jauntily perched to the right side. Those eyes are really quite something, but cold, and empty just the same. He whistles and is said to be near when the wind howls.   Hound - The ever loyal, ever constant companion, this genderless deity wears many forms, always some sort of dog. They sometimes come in two’s and three’s, although vast packs have been rumored. They are love and they are kindness, but they are also tireless hunters of the wicked. They’re a good dog though, yes they are. Followers of Hound tend to be good natured and are far superior to followers of Cats. Don’t at me. Tummy scritches are rewarded, but ear scritches are best. Wicked beware of grumbling and growls. They growl. They bark. They conquer.
Type
Religious, Pantheon

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