Blood Transfusion Spell in Allistair | World Anvil
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Blood Transfusion

When a hostile creature successfully hits an ally that you can see, within range with an attack, you may cast this spell. This spell's effect occurs before damage is calculated. Pay 1d6 hit points. Your ally gains temporary hit points equal to the amount of hit points you sacrificed x2. These temporary hit points fade at the end of the turn this spell was cast.

Side/Secondary Effects

When you cast this spell at higher levels, the multiplier you use to determine the total is increased by 1 for each spell level above first.
Material Components
V,S,M (the Blood you sacrifice as part of casting)
Related School
Hemomancy
Effect Duration
Instant
Effect Casting Time
1 Reaction (When a hostile creature lands an attack against an allied creature within range)
Range
60 ft
Level
1st
Applied Restriction
Artificer, Bard, Cleric, Paladin, Sorcerer, Warlock, Wizard

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