Blood Mark
Effect
You pay 1d6 hit points, and imbue a weapon or a piece of ammunition with a trace of your blood. The next time that weapon or ammunition hits a creature they become marked. This marked target cannot become hidden from you so long as the spell persists even should they turn invisible. Additionally as a bonus action, you may cause the blood within the target to clot, forcing them to make a Constitution saving throw or take 4d8 bludgeoning damage and half as much on a successful save. Once you use this ability on the target the spell ends.
Side/Secondary Effects
The cost of this spell increases by 1d6 for every slot above 2nd, and the bludgeoning damage increases by 1d8 as well.
Material Components
V, M (A drop of your blood, used in casting)
Related School
Hemomancy
Effect Duration
Concentration, Up to 1 minute.
Effect Casting Time
1 Bonus Action
Range
Touch
Level
2
Applied Restriction
Ranger, Sorcerer, Warlock, Wizard
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