advanced feats in Albion | World Anvil
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advanced feats

Feats
feats are available to characters after reaching level 4. Anytime you get a ASI from leveling up you can now forgo the ability score increase instead taking any feat published in official Wizards of the coast material (excluding campaign specific feats if they're too strong) or uniqe feats to Albion listed below.
  Psionic Adept
Meditating on your place in the cosmos, you have unlocked psionic power within yourself: You learn one Psionic Talent option of your choice from the Psion class. If the talent has a prerequisite of any kind, you can choose that talent only if you’re a psion who meets the prerequisite. Whenever you gain a level, you can replace the talent with another one from the Psion class. If a Psionic Talent you use requires your target to make a save to resist the talent’s effects, the Psionic Save DC equals 8 + your prof. bonus + your Intelligence modifier.   You gain 1 Psionic Energy die, which is a d6 (this die is added to any Psionic Energy dice you have from another source). This die is used to fuel your talents. A Psionic Energy die is expended when you use it. You regain your expended Psionic Energy dice when you finish a short or long rest.  
psionic talents
Generic article | Mar 11, 2024

list of psionic talents aaillable to the psion class, and to other classes through psionic adept feat

 
  Dual Flurry Prerequisite: Extra Attack class feature
You can attack twice, instead of once, when you use two-weapon fighting on your turn. This feat replaces the old Duel Wielder feat.      
Brutal Attacker: Prerequisite: 1st-level jaeger, Strength 18 or higher
You master a reckless approach that maximizes your offensive capabilities.
  • You can wield a two-handed weapon in one hand, as long as your other hand is empty or wielding a one handed weapon.
  • When you reduce a creature to 0 hit points, your next attack roll before the end of your next turn gains advantage.
   
Cannoneer: Prerequisite: 8th Level, Strength 19 or higher
The best defense is a good offense, and the best offense is a cannon; which you’re an expert at:
  • Increase your Strength score by 1, to a maximum of 20.
  • You gain proficiency with cannons.
  • You can reload cannons as a bonus action instead of an action. You can use this bonus action only if you haven’t moved during your turn, and after you use the bonus action, your speed is 0 until the end of your turn. Starting at 11th level, this doesn't hinder your movement, and you can use one of your attacks to reload instead. Starting at 20th level, you can ignore the artillery property of cannons.
  • You know how to expertly handle cannons and their ammunition; the weight of cannons and cannonballs count as half for you.
  • Your attacks with cannons deal double damage against objects and structures
   
Cosmos Touched
Your exposure to the cosmos has changed you, granting you the following benefits:
  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • You learn the alter self spell and one 1st-level abjuration or transmutation spell of your choice. You can cast each of these spells once without expending a spell slot. Once you cast either of these feat’s spells, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Your spellcasting ability for these spells is the ability score increased by this feat.
Focused Hunter
During hunts, you are capable of bursts of focus when you need them most. You gain the following benefits:
  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • You gain 1 Focus Point (adding to your existing Focus Points if you already have Focus Points), and learn one new Focus Art, choosing from Weapon Parry, Dodge Step, or any of the jaeger’s Additional Focus Arts. You regain all expended Focus Points when you finish a short or long rest.
Marksman
You know your firearms inside and out and are a master at handling them. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20.
  • Weapons with the Barrel (S) property count as weapons with the Barrel (F) property for you.
  • You can ignore the Barrel property of weapons with the Barrel (F) property.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • You do not have disadvantage on ranged attacks against prone creatures within 30 feet of you.
Osteomantic Adept
Osteomancy draws from sacrifice. Carve your own flesh to enhance these powers:
  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • When you cast an osteomancy* spell of 1st level or higher, you can sacrifice your life force to empower it, increasing the level this spell is cast at by one. You then roll a number of d6s equal to half the original spell’s level (rounded up, minimum of 1), taking necrotic damage equal to the number rolled, which cannot be reduced in any way.
  • *Osteomancy Spells: Bone Claws, Bone Shield, Fractured Shell, Phalangeal Shot, Arm Cannon, Bone Cocoon, Calcified Memories, Rolling Bones, Rupturing Curse, Skeletal Tail, Displacing Maw, Osseous Cage, Osseous Impalement, Rubber Bones, Dread Scarecrow, Graveyard Shuffle, Maiden of Bones, Chisel Skull, Forest of Dread, Wall of Bones, Amputate, Boneyard, Aspect of Death, Osteophagia.
    Steinhardts guide to Acrana
    Generic article | Feb 11, 2024
Titian Lineage racial feat, -prerequisite Titanborn
when you take this feat choose one of the following Titans and their traits to be the source of your mutation.  
  • Atlas, you can grow two sizes larger while using your Abyssal magic. the additonal damage from the enlage efect is upgraded from 1d4 to 1d8. Casting it this way with spell slots requires a spell slot of at least 3rd level .while you are at least of large size, you gain proficiency with oversized weapons if you strength score is at least an 18
  • Cronus, While enlarged from your Abyssal magic you can swap out an attack and attempt to swallow a creature at least one size category smaller than you, within 5 ft of yourself. Make an athletic check contested by their athletic or acrobatics. On a failure they are pulled into your space and grappled. They receive the benefit of full cover and have disadvantage on saving throws, ability checks, and attack rolls while grappled in this manner. They can repeat the check to escape the grapple at the start of their turn The target takes 2d12 acid damage at the end of your turn every round they remain grappled.
  • Hecate, the goddess of witchcraft. You learn a level 1 spell from the warlock spell list. You use constitution to determine your spell casting modifier and spell save dc. When you cast the enlarge/ reduce spell with your abysal magic feature you can cast it as normal choosing the reduce effect
  • Oceanus, you gain a swim speed equal to twice your walking speed. You gain advantage on melee attacks against any creature without a swim speed while in the water. If you ever lose an object in a sufficiently large body of water you can use a bonus action to command the water to return the object. It is drawn in your direction at a speed of 200 ft a round.
  • Prometheus you gain a level one spell that deals fire damage, (absorb elements, burning hands, chaos bolt, chromatic orb, hellish rebuke, searing smite) you can cast this spell without expending a spell slot once per long rest, and use any spell slots to cast the spell again. You use constitution to determine your spell casting modifier and spell save dc. Your unarmed strikes can deal fire instead of bludgeoning damage while using enlarged by abyssal magic
Titanborn
Generic article | Mar 25, 2024

A extremely new mutation affecting humanoid races giving them inate skills in unarmed combat and the ability to grow in size and manifest a fist of energy to strike at a distance. racesCreated by myself,


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