Types of Actions
Movement & Actions
Each turn, you can move a distance up to your speed and take an action. You decide whether to move or take your action first. The most common actions are:
- Attack
- Cast a Spell
- Dash: Double your current movement for this turn.
- Disengage: Your movement doesn't provoke opportunity attacks for the rest of the turn.
- Dodge: Until the start of your next turn, any attack roll against you has disadvantage if you can see the attacker, and you make a dexterity saving throw with advantage.
- Help: You can lend your aid to a creature. The creature gains advantage on the next ability check before your next turn. You can also aid a creature within 5 feet of you during combat for an attack, giving them advantage on their first attack roll before your next turn.
- Hide: You make a stealth check in order to hide.
- Ready: You choose an a trigger, and an action to take in response. If the trigger is met before your next turn, you can use your reaction. To be readied, a spell must have a casting time of 1 action.
- Search: You devote your attention to finding something. You might have to make a perception or investigation check.
- Use an Object: Most objects don't require an action to interact with. For those that do, do Use an Object. This action is also useful for when you want to interact with more than one object on your turn.
- draw or sheathe a sword
- open or close a door
- withdraw a potion from your backpack
- pick up an item
- throw a lever or a switch
- hand an item to another character
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